Using information technology: engagement modes, flow experience, and personality orientations

The engagement mode (EM) model describes how an IT user (subject) engages in an activity with an object in a certain mode. The model specifies five engagement modes (Enjoying/Acceptance, Ambition/C ...

[1]  K. A. Ericsson,et al.  Expert and exceptional performance: evidence of maximal adaptation to task constraints. , 1996, Annual review of psychology.

[2]  A. Bandura Self-efficacy: toward a unifying theory of behavioral change. , 1977, Psychological review.

[3]  Donald A. Norman,et al.  The invisible computer , 1998 .

[4]  Clay Spinuzzi,et al.  Context and consciousness: Activity theory and human-computer interaction , 1997 .

[5]  Liam J. Bannon,et al.  From Human Factors to Human Actors: The Role of Psychology and Human-Computer Interaction Studies in System Design , 1992, Design at Work.

[6]  Jutta Heckhausen,et al.  Motivation and Self-Regulation Across the Life Span: List of Contributors , 2009 .

[7]  I. Borg Multidimensional data representations : when & why , 1981 .

[8]  E. Deci,et al.  The support of autonomy and the control of behavior. , 1987, Journal of personality and social psychology.

[9]  Morten Kyng,et al.  Design at Work , 1992 .

[10]  E. Deci,et al.  Nature and autonomy: An organizational view of social and neurobiological aspects of self-regulation in behavior and development , 1997, Development and Psychopathology.

[11]  Gordon W. Waugh,et al.  Assessing Computer Anxiety , 1989, Psychological reports.

[12]  P. C. Smith Being and Time. A Translation of "Sein und Zeit" (review) , 2008 .

[13]  Edward L. Deci,et al.  Intrinsic Motivation and Self-Determination in Human Behavior , 1975, Perspectives in Social Psychology.

[14]  E. Tory Higgins,et al.  Development of regulatory focus: Promotion and prevention as ways of living. , 1998 .

[15]  Leif R. Hedman,et al.  Engaging in Activities Involving Information Technology: Dimensions, Modes, and Flow , 2004, Hum. Factors.

[16]  M. Csíkszentmihályi Flow. The Psychology of Optimal Experience. New York (HarperPerennial) 1990. , 1990 .

[17]  Debora Weber-Wulff,et al.  Human-computer interaction in the new millennium , 2002, SOEN.

[18]  Larry D. Rosen,et al.  The psychological impact of technology from a global perspective , 1995 .

[19]  R. Koestner,et al.  Causality orientations, failure, and achievement. , 1994, Journal of personality.

[20]  M. Heidegger,et al.  Being and time : a translation of Sein und Zeit , 1996 .

[21]  D. Sandy Staples,et al.  A Self-Efficacy Theory Explanation for the Management of Remote Workers in Virtual Organizations , 1999, J. Comput. Mediat. Commun..

[22]  A. Bandura Self-Efficacy: The Exercise of Control , 1997, Journal of Cognitive Psychotherapy.

[23]  M. Csíkszentmihályi The Evolving Self: A Psychology for the Third Millennium , 1993 .

[24]  D. Hoffman,et al.  Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations , 1996 .

[25]  E. Deci,et al.  The general causality orientations scale: Self-determination in personality , 1985 .

[26]  Mary Beth Rosson,et al.  Scenario-based design , 2002 .

[27]  E. Salas,et al.  The science of training: a decade of progress. , 2001, Annual review of psychology.

[28]  Shoshana Zuboff,et al.  In the Age of the Smart Machine: The Future of Work and Power , 1989 .

[29]  E. Deci,et al.  Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions. , 2000, Contemporary educational psychology.

[30]  M. Zuckerman,et al.  Causality Orientations and the Disappearance of the Self-Serving Bias , 1996 .

[31]  T. Landauer,et al.  Handbook of Human-Computer Interaction , 1997 .

[32]  Jonathan Grudin,et al.  The computer reaches out: the historical continuity of interface design , 1989, CHI '90.

[33]  John M. Carroll,et al.  Designing Interaction: Psychology at the Human-Computer Interface , 1991 .

[34]  M. Csíkszentmihályi,et al.  Beyond Boredom and Anxiety: The Experience of Play in Work and Games. , 1977 .

[35]  S. Deshpande,et al.  Task Characteristics and the Experience of Optimal Flow in Human—Computer Interaction , 1994 .

[36]  Carol S. Dweck,et al.  Motivational processes affecting learning. , 1986 .