FlyAway: a 3D terrain visualization system using multiresolution principles

Abstract This paper describes the ideas behind and the development of FlyAway , an environment to handle landscape data interactively. We integrate in this project some aspects of computer graphics that are still open problems concerning high quality landscape rendering. It concerns the usage of multiresolution techniques for viewing-dependent reduction of texture and model complexity and the use of standard graphics libraries for maintaining portability between different kinds of computers and operating systems.