Frame coherent 3D stippling for non-photorealistic computer graphics
暂无分享,去创建一个
[1] Elaine Cohen,et al. Interactive artistic rendering , 2000, NPAR '00.
[2] Elaine Cohen,et al. A non-photorealistic lighting model for automatic technical illustration , 1998, SIGGRAPH.
[3] David S. Ebert,et al. Non-photorealistic volume rendering using stippling techniques , 2002, IEEE Visualization, 2002. VIS 2002..
[4] Pierre Alliez,et al. Progressive compression for lossless transmission of triangle meshes , 2001, SIGGRAPH.
[5] M. F.,et al. Bibliography , 1985, Experimental Gerontology.
[6] Wolfgang Heidrich,et al. Fast Primitive Distribution for Illustration , 2002, Rendering Techniques.
[7] V. Leitáo,et al. Computer Graphics: Principles and Practice , 1995 .
[8] David Salesin,et al. Computer-generated pen-and-ink illustration , 1994, SIGGRAPH.
[9] David Salesin,et al. Scale-dependent reproduction of pen-and-ink illustrations , 1996, SIGGRAPH.
[10] Mario Costa Sousa,et al. The edge buffer: a data structure for easy silhouette rendering , 2000, NPAR '00.
[11] Greg Turk,et al. Generating textures on arbitrary surfaces using reaction-diffusion , 1991, SIGGRAPH.
[12] Marc Stamminger,et al. Sequential point trees , 2003, ACM Trans. Graph..
[13] Ravin Balakrishnan,et al. Reaching for objects in VR displays: lag and frame rate , 1994, TCHI.
[14] Jörg Hamel. A new lighting model for computer-generated line drawings , 2000 .
[15] David Salesin,et al. Rendering parametric surfaces in pen and ink , 1996, SIGGRAPH.
[16] Tobias Isenberg,et al. A Developer's Guide to Silhouette Algorithms for Polygonal Models , 2003, IEEE Computer Graphics and Applications.
[17] Eric Daniels,et al. Deep canvas in Disney's Tarzan , 1999, SIGGRAPH '99.
[18] Erik Lindholm,et al. A user-programmable vertex engine , 2001, SIGGRAPH.
[19] Barbara J. Meier. Painterly rendering for animation , 1996, SIGGRAPH.
[20] Marc Levoy,et al. QSplat: a multiresolution point rendering system for large meshes , 2000, SIGGRAPH.
[21] Lee Markosian,et al. Art-based rendering with continuous levels of detail , 2000, NPAR '00.
[22] Jean-Daniel Boissonnat,et al. A Linear Bound on the Complexity of the Delaunay Triangulation of Points on Polyhedral Surfaces , 2004, Discret. Comput. Geom..
[23] Tomoyuki Nishita,et al. ANIMATION METHOD FOR PEN-AND-INK ILLUSTRATIONS USING STROKE COHERENCY Toshiyuki , 2001 .
[24] David P. Luebke,et al. View-dependent simplification of arbitrary polygonal environments , 1997, SIGGRAPH.
[25] Hugues Hoppe,et al. View-dependent refinement of progressive meshes , 1997, SIGGRAPH.
[26] David P. Luebke,et al. View-Dependent Particles for Interactive Non-Photorealistic Rendering , 2001, Graphics Interface.
[27] Oscar Meruvia Pastor,et al. Real-Time Animated Stippling , 2003, IEEE Computer Graphics and Applications.
[28] Thomas Strothotte,et al. Real-Time Halftoning: A Primitive for Non-Photorealistic Shading , 2002, Rendering Techniques.
[29] Kwan-Liu Ma,et al. Hardware-accelerated parallel non-photorealistic volume rendering , 2002, NPAR '02.
[30] Oscar E. Meruvia Pastor. Visibility Preprocessing Using Spherical Sampling of Polygonal Patches , 2002, Eurographics.
[31] Kurt Mehlhorn,et al. LEDA: a platform for combinatorial and geometric computing , 1997, CACM.
[32] Thomas Strothotte,et al. Frame-Coherent Stippling , 2002, Eurographics.
[33] Greg Turk,et al. Re-tiling polygonal surfaces , 1992, SIGGRAPH.
[34] Matthias Zwicker,et al. Surfels: surface elements as rendering primitives , 2000, SIGGRAPH.
[35] Stefan Schlechtweg,et al. Non-photorealistic computer graphics: modeling, rendering, and animation , 2002 .
[36] Oliver Deussen,et al. Floating Points: A Method for Computing Stipple Drawings , 2000, Comput. Graph. Forum.
[37] Franz Aurenhammer,et al. Voronoi diagrams—a survey of a fundamental geometric data structure , 1991, CSUR.
[38] Hugues Hoppe,et al. Progressive meshes , 1996, SIGGRAPH.
[39] Franz Aurenhammer,et al. Voronoi Diagrams , 2000, Handbook of Computational Geometry.
[40] H. Reeves,et al. The Guild handbook of scientific illustration , 1991 .
[41] Mark de Berg,et al. Computational geometry: algorithms and applications , 1997 .
[42] Matthias Zwicker,et al. Surface splatting , 2001, SIGGRAPH.
[43] Bernard D. Adelstein,et al. Sensor spatial distortion, visual latency, and update rate effects on 3D tracking in virtual environments , 1999, Proceedings IEEE Virtual Reality (Cat. No. 99CB36316).
[44] Adam Finkelstein,et al. Real-time hatching , 2001, SIGGRAPH.
[45] Adrian Secord,et al. Weighted Voronoi stippling , 2002, NPAR '02.
[46] Takeo Igarashi,et al. Adaptive unwrapping for interactive texture painting , 2001, I3D '01.
[47] I. Scott MacKenzie,et al. Lag as a determinant of human performance in interactive systems , 1993, INTERCHI.