Using a Collaborative Virtual Role-Play Environment to Foster Characterisation in Stories
暂无分享,去创建一个
[1] Ana Paiva,et al. Heroes, Villains, Magicians, : Believable Characters in a Story Creation Environment , 1999 .
[2] S. Engel,et al. The Stories Children Tell: Making Sense of the Narratives of Childhood , 1995 .
[3] Mike Sharples,et al. Cognition, computers, and creative writing , 1984 .
[4] Martin Klesen,et al. The Black Sheep - Interactive Improvisation in a 3D Virtual World , 2000 .
[5] E. André,et al. Exploiting Models of Personality and Emotions to Control the Behavior of Animated Interactive Agents , 2000 .
[6] Mitchel Resnick,et al. Moose crossing: construction, community, and learning in a networked virtual world for kids , 1997 .
[7] Joy Kreeft Peyton,et al. Network-based classrooms: promises and realities , 1993 .
[8] M. Cole,et al. Mind in society: The development of higher psychological processes. L. S. Vygotsky. , 1978 .
[9] Blaine H. Moore,et al. Drama and drawing for narrative writing in primary grades , 1993 .
[10] Lin Wright,et al. Does Creative Drama Benefit Elementary School Students: A Meta-Analysis. , 1987 .
[11] Janice Yalden,et al. Learning to write : first language/second language : selected papers from the 1979 CCTE Conference, Ottawa, Canada , 1983 .
[12] Judy Robertson,et al. The Effectiveness of a Virtual Role-play Environment as a Preparation Activity for Story Writing , 2000 .
[13] J. Bruner. Actual minds, possible worlds , 1985 .