3D Shape Representation: Transforming Polygons into Voxels
暂无分享,去创建一个
We developed a method that transforms a polygonal representation of an object into a voxel representation on a 3D regular grid. By applying scale-space theory we derived expressions for an anti-aliased voxel representation of points, lines, and triangles. The algorithm ‘paints’ the triangles on the voxel grid and ‘fills’ the resulting surface. The method can be applied in 3D (medical) imaging and shape analysis in 3+1 dimensional scale-space.
[1] William E. Lorensen,et al. Marching cubes: a high resolution 3D surface construction algorithm , 1996 .
[2] Arie E. Kaufman,et al. Volume-sampled 3D modeling , 1994, IEEE Computer Graphics and Applications.