Inspecting the Foundation of Mystery House
暂无分享,去创建一个
[1] Andrew Reinhard. Excavating Atari: Where the Media was the Archaeology , 2015 .
[2] A. Styhre,et al. Consecrating video games as cultural artifacts: Intellectual legitimation as a source of industry renewal , 2018 .
[3] M. S. Tite,et al. THE CHALLENGE OF ‘TECHNOLOGICAL CHOICES’FOR MATERIALS SCIENCE APPROACHES IN ARCHAEOLOGY* , 2000 .
[4] Ethan Watrall. Interactive entertainment as public archaeology , 2002 .
[5] Sara Perry,et al. Materializing Media Archaeologies: The MAD-P Hard Drive Excavation , 2015 .
[6] Don D. Worth,et al. Beneath Apple DOS , 1983 .
[7] Georg Mnich. Mystery house , 2000, COMG.
[8] John Aycock,et al. Copy Protection in Jet Set Willy: developing methodology for retrogame archaeology , 2017 .
[9] John Aycock. Retrogame Archeology: Exploring Old Computer Games , 2016 .
[10] Matt Barton,et al. Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time , 2009 .
[11] Christopher Espinosa. APPLE II reference manual , 1979 .
[12] Chiara Bonacchi,et al. Collective Re-Excavation and Lost Media from the Last Century of British Prehistoric Studies , 2015 .
[13] Karl E. Wiegers,et al. Peer Reviews in Software: A Practical Guide , 2001 .
[14] David Gries,et al. Compiler Construction for Digital Computers , 1971 .
[15] Matthew Fuller,et al. Software Studies: a lexicon , 2008 .
[16] Peter Calingaert,et al. Assemblers, Compilers, and Program Translation , 1979 .
[17] Steven Levy,et al. Hackers: Heroes of the Computer Revolution , 1984 .
[18] Marcia-Anne Dobres,et al. Technology and Social Agency: Outlining a Practice Framework for Archaeology , 1991 .
[19] Morgan Ramsay. Gamers at Work: Stories Behind the Games People Play , 2012 .
[20] B. Nardi,et al. Ethnography and Virtual Worlds: A Handbook of Method , 2012 .
[21] Matthew G. Kirschenbaum,et al. Mechanisms: New Media and the Forensic Imagination , 2007 .
[22] Eugene H. Spafford,et al. The internet worm program: an analysis , 1989, CCRV.
[23] Nick Montfort,et al. Twisty Little Passages: An Approach to Interactive Fiction , 2003 .
[24] Nathan Altice,et al. I Am Error: The Nintendo Family Computer / Entertainment System Platform , 2015 .
[25] Patricia M. Greenfield,et al. Video games as cultural artifacts. , 1994 .
[26] Alfred V. Aho,et al. Principles of Compiler Design , 1977 .
[27] Thomas Haigh,et al. The tears of Donald Knuth , 2014, Commun. ACM.
[28] Michael Z. Newman. Atari Age: The Emergence of Video Games in America , 2017 .