Co-creating the Internet of Things — First experiences in the participatory design of Intelligent Products with Arduino

This paper aims to contribute to the discussion about the co-creation of Intelligent Products in the emerging paradigm of the "Internet of Things". The direct involvement of human actors such as designers, manufacturers, end-users, and recycling operators into the design process of Intelligent Products is a powerful means to ensure a high degree of the fulfilment of requirements towards functionality, ergonomics, sustainability and other factors which directly affect the acceptance of Intelligent Products. This paper discusses the potential of applying the Arduino Platform as a low-cost, easy-to-use micro-controller and sensor kit to facilitate co-creation Use cases illustrating first experiences with the Arduino platform in the co-creation of Intelligent Products are presented. A critical appraisal of the approach and an outlook towards future work in the area concludes the paper.

[1]  Morten Kyng,et al.  Design at Work , 1992 .

[2]  Sanjay E. Sarma,et al.  Auto ID systems and intelligent manufacturing control , 2003 .

[3]  Karen Holtzblatt,et al.  Contextual design , 1997, INTR.

[4]  Peter H. Cole,et al.  Auto ID - 21st century supply chain technology , 2002 .

[5]  V. Agarwal,et al.  The intelligent product driven supply chain , 2002, IEEE International Conference on Systems, Man and Cybernetics.

[6]  Pieter Jan Stappers,et al.  Contextmapping: experiences from practice , 2005 .

[7]  Henry W. Chesbrough,et al.  Open innovation : ハーバード流イノベーション戦略のすべて , 2004 .

[8]  Sandeep K. S. Gupta,et al.  An overview of pervasive computing , 2001, IEEE Wirel. Commun..

[9]  Robert P. Leone,et al.  Psychological Implications of Customer Participation in Co-Production , 2003 .

[10]  Pieter Jan Stappers,et al.  Co-creation and the new landscapes of design , 2008 .

[11]  Florian Michahelles,et al.  The Toolkit Approach for End-user Participation in the Internet of Things , 2011, Architecting the Internet of Things.

[12]  M. Weiser The Computer for the Twenty-First Century , 1991 .

[13]  Karlos Artto,et al.  Intelligent products - a step towards a more effective project delivery chain , 2003, Comput. Ind..

[14]  Douglas Schuler,et al.  Participatory Design: Principles and Practices , 1993 .

[15]  O. Bjelland,et al.  An Inside View of IBM's 'Innovation Jam' , 2008 .

[16]  E. Hippel,et al.  Lead users: a source of novel product concepts , 1986 .

[17]  Jan Holmström,et al.  Intelligent Products: A survey , 2009, Comput. Ind..

[18]  Lawrence M. Wein,et al.  Economics of Product Development by Users: the Impact of Sticky Local Information , 1998 .

[19]  Brian A Vander Schee Crowdsourcing: Why the Power of the Crowd Is Driving the Future of Business , 2009 .

[20]  B J Carr Making the best of consumer participation. , 2001, Journal of quality in clinical practice.