The Role of Visual Detail during Situated Memory Recall within a Virtual Reality Environment
暂无分享,去创建一个
Daniel M. Johnson | Selen Türkay | Daniel Johnson | Ross Brown | Joel Harman | S. Türkay | R. Brown | Joel Harman
[1] Doug A. Bowman,et al. Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game , 2012, IEEE Transactions on Visualization and Computer Graphics.
[2] Robert S. Kennedy,et al. Simulator Sickness Questionnaire: An enhanced method for quantifying simulator sickness. , 1993 .
[3] Catherine Plaisant,et al. Virtual memory palaces: immersion aids recall , 2018, Virtual Reality.
[4] J. Caplan,et al. Building a memory palace in minutes: equivalent memory performance using virtual versus conventional environments with the Method of Loci. , 2012, Acta psychologica.
[5] D. Sheskin. The Pearson Product-Moment Correlation Coefficient , 2003 .
[6] Natalia Juristo Juzgado,et al. Effectiveness of Requirements Elicitation Techniques: Empirical Results Derived from a Systematic Review , 2006, 14th IEEE International Requirements Engineering Conference (RE'06).
[7] Martijn J. Schuemie,et al. Research on Presence in Virtual Reality: A Survey , 2001, Cyberpsychology Behav. Soc. Netw..
[8] A. Carassa,et al. A situated cognition perspective on presence , 2005 .
[9] A. Berztiss,et al. Requirements Engineering , 2002, J. Object Technol..
[10] G. A. Miller. THE PSYCHOLOGICAL REVIEW THE MAGICAL NUMBER SEVEN, PLUS OR MINUS TWO: SOME LIMITS ON OUR CAPACITY FOR PROCESSING INFORMATION 1 , 1956 .
[11] Daniel M. Johnson,et al. Improved Memory Elicitation in Virtual Reality: New Experimental Results and Insights , 2017, INTERACT.
[12] B. Clifford,et al. A Field evaluation of training in three methods of witness/victim investigative interviewing , 1996 .
[13] David Dunning,et al. How unaware are the unskilled? Empirical tests of the “signal extraction” counterexplanation for the Dunning–Kruger effect in self-evaluation of performance , 2013 .
[14] Mel Slater,et al. A note on presence terminology , 2003 .
[15] Mel Slater,et al. Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire , 1999, Presence.
[16] Tua Haldin-Herrgård,et al. Difficulties in diffusion of tacit knowledge in organizations , 2000 .
[17] A. Collins,et al. Situated Cognition and the Culture of Learning , 1989 .
[18] Jacob Cohen,et al. A power primer. , 1992, Psychological bulletin.
[19] Elizabeth A. Smith. The role of tacit and explicit knowledge in the workplace , 2001, J. Knowl. Manag..
[20] Amitai Ziv,et al. Patient safety and simulation-based medical education , 2000, Medical teacher.
[21] Randy F. Pausch,et al. A Literature Survey for Virtual Environments: Military Flight Simulator Visual Systems and Simulator Sickness , 1992, Presence: Teleoperators & Virtual Environments.
[22] Richard A Armstrong,et al. When to use the Bonferroni correction , 2014, Ophthalmic & physiological optics : the journal of the British College of Ophthalmic Opticians.
[23] Neff Walker,et al. Evaluating the importance of multi-sensory input on memory and the sense of presence in virtual environments , 1999, Proceedings IEEE Virtual Reality (Cat. No. 99CB36316).
[24] Daniel M. Johnson,et al. Augmenting process elicitation with visual priming: An empirical exploration of user behaviour and modelling outcomes , 2016, Inf. Syst..
[25] Albert A. Rizzo,et al. Initial Validation of a Virtual Environment for Assessment of Memory Functioning: Virtual Reality Cognitive Performance Assessment Test , 2008, Cyberpsychology Behav. Soc. Netw..
[26] Jennifer L. Campos,et al. Vection and visually induced motion sickness: how are they related? , 2015, Front. Psychol..
[27] Frank Maurer,et al. Requirements engineering and agile software development , 2003, WET ICE 2003. Proceedings. Twelfth IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises, 2003..
[28] Michael J. Singer,et al. Measuring Presence in Virtual Environments: A Presence Questionnaire , 1998, Presence.
[29] Mel Slater,et al. The Sense of Embodiment in Virtual Reality , 2012, PRESENCE: Teleoperators and Virtual Environments.