Constructionist Design Methodology for Interactive Intelligences
暂无分享,去创建一个
Kristinn R. Thórisson | Andrew Arnold | Hrvoje Benko | Sameer Maskey | Denis Abramov | Aruchunan Vaseekaran | K. Thórisson | Hrvoje Benko | S. Maskey | Andrew O. Arnold | D. Abramov | Aruchunan Vaseekaran
[1] A. Newell. Unified Theories of Cognition , 1990 .
[2] Norman I. Badler,et al. Animation control for real-time virtual humans , 1999, CACM.
[3] Christiaan J. J. Paredis,et al. Interactive Multi-Modal Robot Programming , 2004, ISER.
[4] John E. Laird,et al. Research in human-level AI using computer games , 2002, CACM.
[5] Ronald Azuma,et al. A Survey of Augmented Reality , 1997, Presence: Teleoperators & Virtual Environments.
[6] Christiaan J. J. Paredis,et al. Interactive multi-modal robot programming , 2002, Proceedings 2002 IEEE International Conference on Robotics and Automation (Cat. No.02CH37292).
[7] Mark Lucente,et al. Conversational interfaces for e-commerce applications , 2000, CACM.
[8] Rainer Bischoff. Towards the Development of 'Plug-and-Play' Personal Robots , 2000 .
[9] Bruce A. Maxwell,et al. Reaper: A Reflexive Architecture for Perceptive Agents , 2001, AI Mag..
[10] Joanna J. Bryson,et al. Intelligence by design: principles of modularity and coordination for engineering complex adaptive agents , 2001 .
[11] Aaron Sloman,et al. An architecture of diversity for commonsense reasoning , 2002, IBM Syst. J..
[12] Joanna Bryson,et al. Dragons, bats and evil knights: A three-layer design approach to character-based creative play , 2000, Virtual Reality.
[13] M. Minsky. The Society of Mind , 1986 .
[14] Brian Scassellati,et al. Alternative Essences of Intelligence , 1998, AAAI/IAAI.
[15] R. Bischoff,et al. Integrating vision, touch and natural language in the control of a situation-oriented behavior-based humanoid robot , 1999, IEEE SMC'99 Conference Proceedings. 1999 IEEE International Conference on Systems, Man, and Cybernetics (Cat. No.99CH37028).
[16] E. L. Harder,et al. The Institute of Electrical and Electronics Engineers, Inc. , 2019, 2019 IEEE International Conference on Software Architecture Companion (ICSA-C).
[17] Björn Granström,et al. Multimodality in Language and Speech Systems , 2002 .
[18] R. Philip,et al. An Open Agent Architecture , 1994 .
[19] Paul McKevitt,et al. Language, vision and music , 2002 .
[20] Munindar P. Singh,et al. Readings in agents , 1997 .
[21] Pattie Maes,et al. Designing autonomous agents: Theory and practice from biology to engineering and back , 1990, Robotics Auton. Syst..
[22] J. Cassell,et al. Communicative humanoids: a computational model of psychosocial dialogue skills , 1996 .
[23] John E. Laird,et al. Human-Level AI's Killer Application: Interactive Computer Games , 2000, AI Mag..
[24] Gernot A. Fink,et al. A communication framework for heterogeneous distributed pattern analysis , 1995, Proceedings 1st International Conference on Algorithms and Architectures for Parallel Processing.
[25] Rodney A. Brooks,et al. Intelligence Without Reason , 1991, IJCAI.
[26] Monica N. Nicolescu,et al. A hierarchical architecture for behavior-based robots , 2002, AAMAS '02.
[27] Demetri Terzopoulos,et al. Artificial life for computer graphics , 1999, CACM.
[28] Steven K. Feiner,et al. SenseShapes: using statistical geometry for object selection in a multimodal augmented reality , 2003, The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings..
[29] E LairdJohn. Research in human-level AI using computer games , 2002 .
[30] Kristinn R. Thórisson,et al. Mind Model for Multimodal Communicative Creatures and Humanoids , 1999, Appl. Artif. Intell..
[31] Kristinn R. Thórisson,et al. Natural Turn-Taking Needs No Manual: Computational Theory and Model, from Perception to Action , 2002 .
[32] Bram Bakker,et al. Causal Relationships and Relationships between Levels: The Modes of Description Perspective , 2020, Proceedings of the Twenty First Annual Conference of the Cognitive Science Society.
[34] Sape Mullender,et al. Distributed systems , 1989 .
[35] Ana Paiva,et al. Emotions for a motion: Rapid development of believable pathematic agents in intelligent virtual environments , 2000, Appl. Artif. Intell..
[36] Pattie Maes,et al. Situated agents can have goals , 1990, Robotics Auton. Syst..
[37] David Evans,et al. Tracking and summarizing news on a daily basis with Columbia's Newsblaster , 2002 .
[38] H. Ritter,et al. A distributed system for integrated speech and image understanding , 2002, Proceedings Mexico-USA Collaboration in Intelligent Systems Technologies..
[39] Kristinn R. Thórisson. Gandalf: an embodied humanoid capable of real-time multimodal dialogue with people , 1997, AGENTS '97.
[40] Ronald Azuma,et al. A survey of augmented reality" Presence: Teleoperators and virtual environments , 1997 .
[41] Randall W. Hill,et al. Steve Goes to Bosnia: Towards a New Generation of Virtual Humans for Interactive Experiences , 2001 .
[42] Joanna J. Bryson,et al. Making Modularity Work: Combining Memory Systems and Intelligent Processes in a Dialog Agent , 2000 .
[43] G. Reeke. The society of mind , 1991 .
[44] Reid G. Simmons,et al. GRACE: An Autonomous Robot for the AAAI Robot Challenge , 2003, AI Mag..