Vertex-Based Diffusion for 3-D Mesh Denoising

We present a vertex-based diffusion for 3-D mesh denoising by solving a nonlinear discrete partial differential equation. The core idea behind our proposed technique is to use geometric insight in helping construct an efficient and fast 3-D mesh smoothing strategy to fully preserve the geometric structure of the data. Illustrating experimental results demonstrate a much improved performance of the proposed approach in comparison with existing methods currently used in 3-D mesh smoothing

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