SecondSkin: sketch-based construction of layered 3D models
暂无分享,去创建一个
[1] Adrien Bousseau,et al. True2Form: 3D curve networks from 2D sketches via selective regularization , 2014, ACM Trans. Graph..
[2] Manuel Menezes de Oliveira Neto,et al. A sketch-based interface for collaborative design , 2004, SBM'04.
[3] Satoshi Matsuoka,et al. Teddy: A Sketching Interface for 3D Freeform Design , 1999, SIGGRAPH Courses.
[4] Nadia Magnenat-Thalmann,et al. Sketch-based garment design with quad meshes , 2013, Comput. Aided Des..
[5] Jarek Rossignac,et al. Solid modeling , 1994, IEEE Computer Graphics and Applications.
[6] Ligang Liu,et al. Modeling by Drawing with Shadow Guidance , 2013, Comput. Graph. Forum.
[7] Kenshi Takayama,et al. Sketch-based generation and editing of quad meshes , 2013, ACM Trans. Graph..
[8] Mario Costa Sousa,et al. Sketch-based modeling: A survey , 2009, Comput. Graph..
[9] John F. Hughes,et al. A Sketch-Based Interface for Clothing Virtual Characters , 2007, IEEE Computer Graphics and Applications.
[10] Ryan Schmidt,et al. Sketch‐Based Procedural Surface Modeling and Compositing Using Surface Trees , 2008, Comput. Graph. Forum.
[11] John Hart,et al. ACM Transactions on Graphics , 2004, SIGGRAPH 2004.
[12] P. Davies,et al. Awakening: The Art of Halo 4 , 2012 .
[13] Suguru Saito,et al. Single-view sketch based modeling , 2011, SBIM '11.
[14] Olga Sorkine-Hornung,et al. Ink-and-ray: Bas-relief meshes for adding global illumination effects to hand-drawn characters , 2014, TOGS.
[15] Brian Wyvill,et al. Implicit skinning , 2013, ACM Trans. Graph..
[16] Robert W. Sumner,et al. OverCoat: an implicit canvas for 3D painting , 2011, ACM Trans. Graph..
[17] Brian Wyvill,et al. Introduction to Implicit Surfaces , 1997 .
[18] Alla Sheffer,et al. Context-aware garment modeling from sketches , 2011, Comput. Graph..
[19] Nadia Magnenat-Thalmann,et al. Virtual clothing - theory and practice , 2000 .
[20] Karan Singh,et al. Outside-in anatomy based character rigging , 2005, SCA '05.
[21] Alla Sheffer,et al. Design-driven quadrangulation of closed 3D curves , 2012, ACM Trans. Graph..
[22] Ivan E. Sutherland,et al. Sketch pad a man-machine graphical communication system , 1964, DAC.
[23] Leonard McMillan,et al. A procedural approach to authoring solid models , 2002, SIGGRAPH.
[24] Joaquim A. Jorge,et al. NaturaSketch: Modeling from Images and Natural Sketches , 2011, IEEE Computer Graphics and Applications.
[25] Daniel Cohen-Or,et al. 3-Sweep , 2013, ACM Trans. Graph..
[26] Levent Burak Kara,et al. Sketch-Based 3D-Shape Creation for Industrial Styling Design , 2007, IEEE Computer Graphics and Applications.
[27] Richard E. Parent,et al. Layered construction for deformable animated characters , 1989, SIGGRAPH.
[28] Marc Alexa,et al. SilSketch: automated sketch-based editing of surface meshes , 2007, SBIM '07.
[29] Ravin Balakrishnan,et al. ILoveSketch: as-natural-as-possible sketching system for creating 3d curve models , 2008, UIST '08.
[30] Ryan Schmidt,et al. meshmixer: an interface for rapid mesh composition , 2010, SIGGRAPH '10.
[31] K Nakayama,et al. Experiencing and perceiving visual surfaces. , 1992, Science.
[32] J. Mitani,et al. Apparent layer operations for the manipulation of deformable objects , 2010, ACM Trans. Graph..