An online collaborative virtual reality environment for promoting listening comprehension

Although Virtual Reality (VR) was extensively researched in the 1980s, it was not used in educational settings until the early 1990s. The research and application of VR in language instruction, however, is even more recent, dating back to approximately a decade. Consequently, there is a relative lack of solid research in the area of VR and its possible applications in the area of second language learning. This chapter provides background research and information in the areas of Computer Assisted Language Learner (CALL), VR, collaborative learning, and second language methodology. It then presents a technical and qualitative description of Realtown, a Collaborative Virtual Reality Environment (CVRE) designed to promote listening comprehension, developed by researchers of the College of Telematics of the Universidad de Colima, Mexico. This chapter also includes a usability study that was applied to improve ease of use of Realtown that was conducted as a preamble to subsequent studies employing collaborative applications of Realtown for listening comprehension. Future work points to longitudinal studies on learning issues and first-person actions and experiences in CVRE.

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