Dynamic Hand Gesture Recognition Using Kinematic Features Based on Hidden Markov Model

The ability to recognize humans and their activities by vision is a key for a machine to interact intelligently and effortlessly with a human machine interface environment. In this paper, we exploit multiple cues including divergence features, vorticity features, and hand motion direction vector. Divergence fields and vorticity fields are derived from the optical flow for hand gesture recognition in hand gesture videos. We perform principle component analysis method to extract their features, and find the hand cancroids position for all frames by using hand tracking algorithm, acquire the motion direction vector. At last, we use the traditional HMM to verify these features. In our experiments, we had experimented 12 isolated gestures. The experimental results show these features have good performance.

[1]  Youtian Du,et al.  Recognizing Interaction Activities using Dynamic Bayesian Network , 2006, 18th International Conference on Pattern Recognition (ICPR'06).

[2]  Vladimir Pavlovic,et al.  Visual Interpretation of Hand Gestures for Human-Computer Interaction: A Review , 1997, IEEE Trans. Pattern Anal. Mach. Intell..

[3]  S. Mitra,et al.  Gesture Recognition: A Survey , 2007, IEEE Transactions on Systems, Man, and Cybernetics, Part C (Applications and Reviews).

[4]  Rama Chellappa,et al.  Identification of humans using gait , 2004, IEEE Transactions on Image Processing.

[5]  Jake K. Aggarwal,et al.  Human Motion Analysis: A Review , 1999, Comput. Vis. Image Underst..

[6]  Jake K. Aggarwal,et al.  Human motion analysis: a review , 1997, Proceedings IEEE Nonrigid and Articulated Motion Workshop.

[7]  G. Johansson Visual perception of biological motion and a model for its analysis , 1973 .

[8]  Agnès Just,et al.  A comparative study of two state-of-the-art sequence processing techniques for hand gesture recognition , 2009, Comput. Vis. Image Underst..

[9]  Keechul Jung,et al.  Recognition-based gesture spotting in video games , 2004, Pattern Recognit. Lett..