From crowd simulation to airbag deployment: particle systems, a new paradigm of simulation
暂无分享,去创建一个
[1] L. F. Henderson,et al. The Statistics of Crowd Fluids , 1971, Nature.
[2] William T. Reeves,et al. Particle systems—a technique for modeling a class of fuzzy objects , 1983, International Conference on Computer Graphics and Interactive Techniques.
[3] Ricki Blau,et al. Approximate and probabilistic algorithms for shading and rendering structured particle systems , 1985, SIGGRAPH.
[4] S. Pope. PDF methods for turbulent reactive flows , 1985 .
[5] Karl Sims,et al. Particle animation and rendering using data parallel computation , 1990, SIGGRAPH.
[6] E. Cohen. Computer Animations, Quantum Mechanics and Elementary Particles , 1992 .
[7] E. Cohen. Computer animations of quantum field theories , 1992 .
[8] Eugene Fiume,et al. Turbulent wind fields for gaseous phenomena , 1993, SIGGRAPH.
[9] Eric Bouvier,et al. Crowd simulation in immersive space management , 1996 .