Neuroevolution for General Video Game Playing
暂无分享,去创建一个
Simon M. Lucas | Diego Perez Liebana | Spyridon Samothrakis | Maria Fasli | S. Lucas | Spyridon Samothrakis | M. Fasli
[1] Julian Togelius,et al. Towards a Video Game Description Language , 2013, Artificial and Computational Intelligence in Games.
[2] Richard S. Sutton,et al. Introduction to Reinforcement Learning , 1998 .
[3] Marc G. Bellemare,et al. The Arcade Learning Environment: An Evaluation Platform for General Agents , 2012, J. Artif. Intell. Res..
[4] Tom Schaul,et al. A video game description language for model-based or interactive learning , 2013, 2013 IEEE Conference on Computational Inteligence in Games (CIG).
[5] Julian Togelius,et al. Ieee Transactions on Computational Intelligence and Ai in Games the 2014 General Video Game Playing Competition , 2022 .
[6] Simon M. Lucas,et al. Open Loop Search for General Video Game Playing , 2015, GECCO.
[7] Shane Legg,et al. Human-level control through deep reinforcement learning , 2015, Nature.
[8] Michael I. Jordan,et al. Learning Without State-Estimation in Partially Observable Markovian Decision Processes , 1994, ICML.
[9] Risto Miikkulainen,et al. Real-time neuroevolution in the NERO video game , 2005, IEEE Transactions on Evolutionary Computation.
[10] Risto Miikkulainen,et al. A Neuroevolution Approach to General Atari Game Playing , 2014, IEEE Transactions on Computational Intelligence and AI in Games.
[11] Julian Togelius,et al. General Video Game Evaluation Using Relative Algorithm Performance Profiles , 2015, EvoApplications.
[12] Michael R. Genesereth,et al. General Game Playing: Overview of the AAAI Competition , 2005, AI Mag..
[13] Tom Schaul,et al. High dimensions and heavy tails for natural evolution strategies , 2011, GECCO '11.
[14] Risto Miikkulainen,et al. HyperNEAT-GGP: a hyperNEAT-based atari general game player , 2012, GECCO '12.
[15] Risto Miikkulainen,et al. Coevolving Strategies for General Game Playing , 2007, 2007 IEEE Symposium on Computational Intelligence and Games.
[16] Yngvi Björnsson,et al. Simulation-Based Approach to General Game Playing , 2008, AAAI.
[17] Kenneth O. Stanley,et al. Autonomous Evolution of Topographic Regularities in Artificial Neural Networks , 2010, Neural Computation.
[18] Yoshua Bengio,et al. Deep Sparse Rectifier Neural Networks , 2011, AISTATS.
[19] Peter Stone,et al. The Impact of Determinism on Learning Atari 2600 Games , 2015, AAAI Workshop: Learning for General Competency in Video Games.