A latency-adaptive communication architecture for inter-networked virtual environments
暂无分享,去创建一个
[1] James M. Calvin,et al. The SIMNET virtual world architecture , 1993, Proceedings of IEEE Virtual Reality Annual International Symposium.
[2] Katherine L. Morse,et al. Interest Management in Large-Scale Distributed Simulations , 1996 .
[3] Chris Shaw,et al. The MR Toolkit Peers Package and experiment , 1993, Proceedings of IEEE Virtual Reality Annual International Symposium.
[4] Thomas A. Funkhouser,et al. RING: a client-server system for multi-user virtual environments , 1995, I3D '95.
[5] Olof Hagsand,et al. Sicsophone: a low-delay Internet telephony tool , 2003, 2003 Proceedings 29th Euromicro Conference.
[6] Krishna P. Gummadi,et al. King: estimating latency between arbitrary internet end hosts , 2002, IMW '02.
[7] Charles Albert Wüthrich,et al. On Synchronized Simulation in a Distributed Virtual Environment , 2001, WSCG.
[8] George V. Popescu,et al. An architecture for QoS data replication in network virtual environments , 2002, Proceedings IEEE Virtual Reality 2002.
[9] Design of the server cluster to support avatar migration , 2003, IEEE Virtual Reality, 2003. Proceedings..
[10] Zhongcheng Li,et al. Packet delay and packet loss in the Internet , 2002, Proceedings ISCC 2002 Seventh International Symposium on Computers and Communications.
[11] Ivan E. Sutherland,et al. The Ultimate Display , 1965 .
[12] Michael Zyda,et al. NPSNET:A Network Software Architecture for LargeScale Virtual Environments , 1994, Presence: Teleoperators & Virtual Environments.
[13] Michael Zyda,et al. Networked virtual environments - desgin and implementation , 1999 .
[14] Thomas A. Funkhouser,et al. Network topologies for scalable multi-user virtual environments , 1996, Proceedings of the IEEE 1996 Virtual Reality Annual International Symposium.