Tangible NURBS-curve manipulation techniques using graspable handles on a large display
暂无分享,去创建一个
[1] Terry Winograd,et al. FlowMenu: combining command, text, and data entry , 2000, UIST '00.
[2] Eun-Sook Kwon,et al. Digital Styling for Designers: Sketch Emulation in Computer Environment , 2003, ICCSA.
[3] William Buxton,et al. The design of a GUI paradigm based on tablets, two-hands, and transparency , 1997, CHI.
[4] Jun Rekimoto,et al. SmartSkin: an infrastructure for freehand manipulation on interactive surfaces , 2002, CHI.
[5] J. Rekimoto,et al. Perceptual Surfaces : Towards a Human and Object Sensitive Interactive Display , 1997 .
[6] Terry Winograd,et al. Fluid interaction with high-resolution wall-size displays , 2001, UIST '01.
[7] Y. Guiard. Asymmetric division of labor in human skilled bimanual action: the kinematic chain as a model. , 1987, Journal of motor behavior.
[8] Pierre David Wellner,et al. Interacting with paper on the DigitalDesk , 1993, CACM.
[9] Abigail Sellen,et al. Two-handed input in a compound task , 1994, CHI 1994.
[10] James H. Aylor,et al. Computer for the 21st Century , 1999, Computer.
[11] William Buxton,et al. Creating principal 3D curves with digital tape drawing , 2002, CHI.
[12] William Buxton,et al. Interaction techniques for 3D modeling on large displays , 2001, I3D '01.
[13] William Buxton,et al. Digital tape drawing , 1999, UIST '99.
[14] Richard H. Bartels,et al. Constraint-based curve manipulation , 1993, IEEE Computer Graphics and Applications.
[15] John C. Tang,et al. Liveboard: a large interactive display supporting group meetings, presentations, and remote collaboration , 1992, CHI.
[16] Hiroshi Ishii,et al. Bricks: laying the foundations for graspable user interfaces , 1995, CHI '95.
[17] Ryugo Kijima,et al. Digital Styling for Designers : in Prospective Automotive Design , 2003 .
[18] William Buxton,et al. Large Displays in Automotive Design , 2000, IEEE Computer Graphics and Applications.
[19] Hiroshi Ishii,et al. The metaDESK: models and prototypes for tangible user interfaces , 1997, UIST '97.
[20] Thomas Baudel,et al. A mark-based interaction paradigm for free-hand drawing , 1994, UIST '94.
[21] James Arvo,et al. Fluid sketches: continuous recognition and morphing of simple hand-drawn shapes , 2000, UIST '00.
[22] George Fitzmaurice,et al. Bimanual Manipulation in a Curve Editing Task , 1998 .
[23] George W. Fitzmaurice,et al. Exploring interactive curve and surface manipulation using a bend and twist sensitive input strip , 1999, SI3D.
[24] Haruo Noma,et al. The Proactive Desk: A New Haptic Display System for a Digital Desk Using a 2-DOF Linear Induction Motor , 2003, Presence: Teleoperators & Virtual Environments.
[25] Satoshi Matsuoka,et al. Teddy: A Sketching Interface for 3D Freeform Design , 1999, SIGGRAPH Courses.
[26] W. Buxton,et al. A study in two-handed input , 1986, CHI '86.
[27] Tovi Grossman,et al. An interface for creating and manipulating curves using a high degree-of-freedom curve input device , 2003, CHI '03.
[28] Karan Singh,et al. Interactive curve design using digital French curves , 1999, SI3D.
[29] Mike Wu,et al. Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays , 2003, UIST '03.
[30] Patrick Baudisch,et al. Focus plus context screens: combining display technology with visualization techniques , 2001, UIST '01.
[31] D. Maynes-Aminzade,et al. The actuated workbench: computer-controlled actuation in tabletop tangible interfaces , 2003, ACM Trans. Graph..
[32] William Buxton,et al. The limits of expert performance using hierarchic marking menus , 1993, INTERCHI.