Solving the shortest path problem in an imprecise and random environment

This paper considers a shortest path problem in an imprecise and random environment. The edges in the network represent the approximate time required to cover the distance from one vertex to another vertex while the traffic conditions change randomly for each edge. The approximate time has been defined by using trapezoidal fuzzy number whereas the traffic conditions has been defined in linguistic term. Such type of network problem can be called as Fuzzy Stochastic Shortest Path Problem (FSSPP) in imprecise and random environment. In order to solve the model, a method has been proposed based on the Dijkstra’s algorithm and some numerous example have been solved to present its effectiveness.

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