In this paper we make use of the theoretical resources of actor network theory as a ‘frame’ within which to organize video data we have been collecting on playing, and more specifically, on girls learning to play, digital games. Through a microanalysis of interaction, we closely examine intersecting trajectories of control -- self, other, and technology -- within the context of game play. Using MAP, a software program that supports multimodal analysis, we offer an illustrated account of the microgenesis of competence in collaborative, technologically-supported gameplay, drawing attention to developmentally significant behavioural regularities which, because they are embodied and not necessarily cognitive-linguistic in character, have not typically been evidenced in research on collaborative learning. A particular contribution of this paper is its study of group play, a relatively under-studied topic in gameplay research, and a perspective that has allowed us to look specifically at the phenomenon of the distributed development of competence central to learning in and through collaborative play.
[1]
D. Bell.
ONE DIMENSIONAL MAN
,
1965
.
[2]
S. Reiser.
The birth of the clinic: An archeology of medical perception: by Michel Foucault, translated by A.M. Sheridan Smith. Pantheon Press, New York and London, 1973. 215 pp. £4.20.
,
1976
.
[3]
M. Foucault,et al.
Discipline and Punish: The Birth of the Prison.
,
1978
.
[4]
Etienne Wenger,et al.
Situated Learning: Legitimate Peripheral Participation
,
1991
.
[5]
M. Prensky.
Digital Natives, Digital Immigrants
,
2001
.
[6]
Daniel M. Johnson,et al.
The inherent appeal of physically controlled peripherals
,
2002,
IWEC.
[7]
B. Latour.
Reassembling the Social: An Introduction to Actor-Network-Theory
,
2005
.
[8]
Seth Giddings.
Playing with non-humans: digital games as technocultural form
,
2005,
DiGRA Conference.
[9]
Michel Foucault,et al.
History of Madness
,
2006
.
[10]
Bart Simon.
Never Playing Alone: The Social Contextures of Digital Gaming
,
2007
.
[11]
Nicholas Taylor.
Mapping Gendered Play
,
2007
.