Training systems design: bridging the gap between users and developers using storyboards

Motivation -- Designing distributed training systems for crisis management (CM) requires an approach with the ability to address a great variety of needs and goals. Crisis responses involve multiple agents, each with different backgrounds, tasks, priorities, goals, responsibilities, organizations, equipment, and approaches. Identifying the different user training needs and translating these into user and functional requirement therefore poses great challenges. Research approach -- In this paper we present experiences of how to enable the collaboration between multiple stakeholders and partners when creating and adapting ideas throughout the design phase. The techniques have been used in a European project aimed at developing an interactive Virtual Reality (VR) environment for training crisis management. Findings/Design -- The focus of the paper is on the initial storyboard iterations and lo-fi prototypes, as this is a crucial stage for expressing ideas in a perceivable way without having to spend too much time and effort on creating detailed prototypes. Take away message -- Experiences using low-cost commercial software for creating storyboards are presented, as these provided the means to create, share, present, adapt and circulate ideas, facilitating the fusing of ideas, shared understanding and distributed working.

[1]  Jan Rudinsky,et al.  Consolidating requirements analysis models for a crisis management training simulator , 2011, ISCRAM.

[2]  Kim Goodwin,et al.  Designing for the Digital Age: How to Create Human-Centered Products and Services , 2009 .

[3]  Guy Pyrzak,et al.  Breaking the fidelity barrier: an examination of our current characterization of prototypes and an example of a mixed-fidelity success , 2006, CHI.

[4]  Johan Blomkvist,et al.  Conceptualising Prototypes in Service Design , 2010 .

[5]  Dan Saffer,et al.  Designing for Interaction: Creating Smart Applications and Clever Devices , 2006 .

[6]  Sandeep Purao,et al.  Scenario-Based Methods for Evaluating Collaborative Systems , 2009, Computer Supported Cooperative Work (CSCW).

[7]  Warren E. Walker,et al.  Training and learning for crisis management using a virtual simulation/gaming environment , 2011, Cognition, Technology & Work.

[8]  Scott McCloud Understanding comics: the invisible art = Memahami komik / Scott McCloud; penerjemah S. Kinanti , 2001 .

[9]  Ansar-Ul-Haque Yasar Enhancing experience prototyping by the help of mixed-fidelity prototypes , 2007, Mobility '07.

[10]  John M. Carroll,et al.  Making Use: Scenario-Based Design of Human-Computer Interactions , 2000 .

[11]  Jill L. Drury,et al.  A Principled Method of Scenario Design for Testing Emergency Response Decision-Making , 2009 .

[12]  William A. Wallace,et al.  Employing virtual reality to support decision making in emergency management , 1995 .

[13]  Jan-Willem Strijbos,et al.  Designing for interaction: Six steps to designing computer-supported group-based learning , 2004, Comput. Educ..

[14]  A. Lewis Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels , 2007 .