Engaging children in longitudinal behavioral studies through playful technologies

Measuring children's behaviors and experiences has been one of the core interests of the field of Child-Computer Interaction. However, maintaining children's engagement in the evaluation process is one of the challenges that researchers need to meet. In this paper we introduce Playful Booth, a system that aimed at engaging children in playful photo taking practices with the goal of capturing their social interactions over prolonged periods of time. We then present a 4-week-long deployment of Playful Booth with a total of seventy children that aimed at addressing three research questions. First, does playful booth create initial engagement on children and does it sustain this engagement over prolonged periods of time? Second, can the deployment be sustained for prolonged periods of time with minimal resources? Last, do behavioral data as captured from playful booth reflect children's actual social participation in the school community?

[1]  R. Simpson Inclusion of Students with Behavior Disorders in General Education Settings: Research and Measurement Issues , 2004 .

[2]  Marco Pasch Improving children's self-report in user-centered evaluations , 2010, IDC.

[3]  Vassilis Kostakos,et al.  Intelligent Playgrounds: Measuring and Affecting Social Inclusion in Schools , 2011, INTERACT.

[4]  Henk C. lutje Spelberg,et al.  Assessing social participation of pupils with special needs in inclusive education: the construction of a teacher questionnaire , 2008 .

[5]  Janet C. Read,et al.  Evaluating children's interactive products , 2014, CHI Extended Abstracts.

[6]  J. Panel Convention on the Rights of Persons with Disabilities , 2013 .

[7]  Ron Wakkary,et al.  How children represent sustainability in the home , 2011, IDC.

[8]  Evangelos Karapanos,et al.  User experience over time , 2008, CHI Extended Abstracts.

[9]  Yvonne de Kort,et al.  OPOS: an observation scheme for evaluating head-up play , 2008, NordiCHI.

[10]  Janet C. Read,et al.  Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers , 2008 .

[11]  長瀬 修 わかりやすい障害者の権利条約 : 知的障害のある人の権利のために = Convention on the rights of persons with disabilities , 2009 .

[12]  Susan Wright,et al.  Graphic-Narrative Play: Young Children's Authoring through Drawing and Telling , 2007 .

[13]  Mary Collins,et al.  Index for inclusion: developing learning and participation in schools , 2012 .

[14]  John Killinger,et al.  The loneliness of children , 1980 .

[15]  Janet C. Read,et al.  Experience it, draw it, rate it: capture children's experiences with their drawings , 2009, IDC.

[16]  Allison Druin,et al.  The role of children in the design of new technology , 2002 .

[17]  J. Read,et al.  Endurability, Engagement and Expectations: Measuring Children’s Fun , 2002 .

[18]  R. Luftig,et al.  The Social Face of Inclusive Education: Are Students With Learning Disabilities Really Included in the Classroom? , 2001 .

[19]  Christian Wendelborg,et al.  Educational arrangements and social participation with peers amongst children with disabilities in regular schools , 2011 .

[20]  R. Luftig,et al.  Assessing the Social Status of Gifted Students by Their Age Peers , 1990 .

[21]  John Zimmerman,et al.  User experience over time: an initial framework , 2009, CHI.

[22]  S. Vaughn,et al.  The Effects of Inclusion on the Social Functioning of Students with Learning Disabilities , 1996, Journal of learning disabilities.

[23]  J. Coie,et al.  A comparison of methods for defining sociometric status among children , 1991 .

[24]  J. Eccles,et al.  The development of children ages 6 to 14. , 1999, The Future of children.

[25]  Stuart MacFarlane,et al.  Using the fun toolkit and other survey methods to gather opinions in child computer interaction , 2006, IDC '06.