Uniform Design: Theory and Application

A uniform design (UD) seeks design points that are uniformly scattered on the domain. It has been popular since 1980. A survey of UD is given in the first portion: The fundamental idea and construction method are presented and discussed and examples are given for illustration. It is shown that UD's have many desirable properties for a wide variety of applications. Furthermore, we use the global optimization algorithm, threshold accepting, to generate UD's with low discrepancy. The relationship between uniformity and orthogonality is investigated. It turns out that most UD's obtained here are indeed orthogonal.

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