PvP: Profiling Versus Player! Exploiting Gaming Data for Player Recognition
暂无分享,去创建一个
[1] Tracie Pasold,et al. Violence exposure in real-life, video games, television, movies, and the internet: is there desensitization? , 2004, Journal of adolescence.
[2] Mauro Conti,et al. Mind The Plug! Laptop-User Recognition Through Power Consumption , 2016, IoTPTS@AsiaCCS.
[3] C. Fermanian,et al. Is time spent playing video games associated with mental health, cognitive and social skills in young children? , 2016, Social Psychiatry and Psychiatric Epidemiology.
[4] J. Gee,et al. Video Games and the Future of Learning , 2005 .
[5] Joel R. Reidenberg,et al. Privacy in Gaming , 2018 .
[6] Joe Newman,et al. Press Start to Track?: Privacy and the New Questions Posed by Modern Videogame Technology , 2014 .
[7] Georgios N. Yannakakis,et al. Player modeling using self-organization in Tomb Raider: Underworld , 2009, 2009 IEEE Symposium on Computational Intelligence and Games.
[8] Julian Togelius,et al. Predicting player behavior in Tomb Raider: Underworld , 2010, Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games.
[9] Quoc V. Le,et al. Sequence to Sequence Learning with Neural Networks , 2014, NIPS.
[10] Li Dong,et al. Enhanced functional connectivity and increased gray matter volume of insula related to action video game playing , 2015, Scientific Reports.
[11] R. Engels,et al. The benefits of playing video games. , 2014, The American psychologist.
[12] Christian Wolf,et al. Sequential Deep Learning for Human Action Recognition , 2011, HBU.
[13] Marc Herrlich,et al. Classification of Player Roles in the Team-Based Multi-player Game Dota 2 , 2015, ICEC.
[14] Markus H. Gross,et al. Statistical Analysis of Player Behavior in Minecraft , 2015, FDG.
[15] Melinda Korzaan,et al. Cyberbullying or Normal Game Play? Impact of age, gender, and experience on cyberbullying in multi-player online gaming environments: Perceptions from one gaming forum , 2015 .
[16] Brian Kingsbury,et al. New types of deep neural network learning for speech recognition and related applications: an overview , 2013, 2013 IEEE International Conference on Acoustics, Speech and Signal Processing.
[17] Jakub W. Pachocki,et al. Dota 2 with Large Scale Deep Reinforcement Learning , 2019, ArXiv.