A testbed for studying and choosing predictive tracking algorithms in virtual environments
暂无分享,去创建一个
[1] Ming Ouhyoung,et al. On latency compensation and its effects on head-motion trajectories in virtual environments , 2000, The Visual Computer.
[2] Chris Shaw,et al. On temporal-spatial realism in the virtual reality environment , 1991, UIST '91.
[3] Joseph J. LaViola,et al. Pop through buttons for virtual environment navigation and interaction , 2002 .
[4] Jeffrey K. Uhlmann,et al. General Decentralized Data Fusion With Covariance Intersection (CI) , 2001 .
[5] E. Ziegel. Forecasting and Time Series: An Applied Approach , 2000 .
[6] Rudolph van der Merwe,et al. The Unscented Kalman Filter , 2002 .
[7] Subbarayan Pasupathy,et al. Predictive head movement tracking using a Kalman filter , 1997, IEEE Trans. Syst. Man Cybern. Part B.
[8] Ronald Azuma,et al. Improving static and dynamic registration in an optical see-through HMD , 1994, SIGGRAPH.
[9] Benjamin D. Greenberg,et al. An immersive virtual environment for DT-MRI volume visualization applications: a case study , 2001, Proceedings Visualization, 2001. VIS '01..
[10] Alex Pentland,et al. Device synchronization using an optimal linear filter , 1992, I3D '92.
[11] Joseph J. LaViola,et al. Hands-free multi-scale navigation in virtual environments , 2001, I3D '01.
[12] Gene H. Golub,et al. Scientific computing: an introduction with parallel computing , 1993 .
[13] Ronald Azuma,et al. A frequency-domain analysis of head-motion prediction , 1995, SIGGRAPH.
[14] Ming Ouhyoung,et al. A 3D tracking experiment on latency and its compensation methods in virtual environments , 1995, UIST '95.
[15] Peter S. Maybeck,et al. Reducing lag in virtual displays using multiple model adaptive estimation , 1998 .
[16] Chris Chatfield,et al. Time‐series forecasting , 2000 .
[17] Tomasz Mazuryk,et al. Two‐step Prediction and Image Deflection for Exact Head Tracking in Virtual Environments , 1995, Comput. Graph. Forum.
[18] Joseph J. LaViola,et al. Pop through button devices for VE navigation and interaction , 2002, Proceedings IEEE Virtual Reality 2002.
[19] Greg Welch,et al. An Introduction to Kalman Filter , 1995, SIGGRAPH 2001.
[20] Daniel Acevedo Feliz,et al. Archaeological data visualization in VR: analysis of lamp finds at the Great Temple of Petra, a case study , 2001, Proceedings Visualization, 2001. VIS '01..
[21] Joseph J. LaViola,et al. CavePainting: a fully immersive 3D artistic medium and interactive experience , 2001, I3D '01.
[22] Nello Cristianini,et al. An Introduction to Support Vector Machines and Other Kernel-based Learning Methods , 2000 .