CrowdWalk: leveraging the wisdom of the crowd to inspire walking activities
暂无分享,去创建一个
[1] Mary Beth Rosson,et al. Use and Adoption Challenges of Wearable Activity Trackers , 2015 .
[2] David W. McDonald,et al. Goal-setting considerations for persuasive technologies that encourage physical activity , 2009, Persuasive '09.
[3] M. Hassenzahl,et al. Wellbeing in the Making: Peoples’ Experiences with Wearable Activity Trackers , 2016, Psychology of well-being.
[4] Thomas Zimmermann,et al. Persuasive technology in the real world: a study of long-term use of activity sensing devices for fitness , 2014, CHI.
[5] Anja Achtziger,et al. Responding to subliminal cues: Do if-then plans facilitate action preparation and initiation without conscious intent? , 2009 .
[6] T. Baranowski,et al. Using goal setting as a strategy for dietary behavior change. , 2001, Journal of the American Dietetic Association.
[7] Manfred Tscheligi,et al. Persuasive Technology , 2016, Lecture Notes in Computer Science.
[8] Evangelos Karapanos,et al. How do we engage with activity trackers?: a longitudinal study of Habito , 2015, UbiComp.
[9] Julien S. Baker,et al. Physical Activity Behaviour: An Overview of Current and Emergent Theoretical Practices , 2012, Journal of obesity.
[10] E. Goffman. Presentation of Self , 2006 .
[11] Evangelos Karapanos,et al. Sustaining user engagement with behavior-change tools , 2015, Interactions.
[12] Lora Giangregorio,et al. Behavior Change Techniques Present in Wearable Activity Trackers: A Critical Analysis , 2016, JMIR mHealth and uHealth.
[13] B. Verplanken,et al. Predicting behavior from actions in the past : repeated decision making or a matter of habit? , 1998 .
[14] Wanda Pratt,et al. How to evaluate technologies for health behavior change in HCI research , 2011, CHI.
[15] Sean A. Munson,et al. Beyond Abandonment to Next Steps: Understanding and Designing for Life after Personal Informatics Tool Use , 2016, CHI.
[16] Jakob Nielsen,et al. A mathematical model of the finding of usability problems , 1993, INTERCHI.
[17] Silvia Lindtner,et al. Fish'n'Steps: Encouraging Physical Activity with an Interactive Computer Game , 2006, UbiComp.