暂无分享,去创建一个
Hannah Murphy | Rajan Vaish | Anhong Guo | Andrés Monroy-Hernández | Ilter Canberk | A. Monroy-Hernández | Rajan Vaish | Anhong Guo | Ilter Canberk | Hannah Murphy
[1] Kathleen M. MacQueen,et al. Applied Thematic Analysis , 2011 .
[2] Jessica Hammer,et al. Brick: Toward A Model for Designing Synchronous Colocated Augmented Reality Games , 2019, CHI.
[3] Xiang 'Anthony' Chen,et al. Facade: Auto-generating Tactile Interfaces to Appliances , 2016, ASSETS.
[4] Ivan Poupyrev,et al. Mixing realities in Shared Space: an augmented reality interface for collaborative computing , 2000, 2000 IEEE International Conference on Multimedia and Expo. ICME2000. Proceedings. Latest Advances in the Fast Changing World of Multimedia (Cat. No.00TH8532).
[5] Charles T. Loop,et al. Holoportation: Virtual 3D Teleportation in Real-time , 2016, UIST.
[6] Melanie Grunwald,et al. Convergence Culture Where Old And New Media Collide , 2016 .
[7] Matthew Turk,et al. Location-based augmented reality on mobile phones , 2010, 2010 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Workshops.
[8] David Lindlbauer,et al. Remixed Reality: Manipulating Space and Time in Augmented Reality , 2018, CHI.
[9] Chieko Asakawa,et al. VizLens: A Robust and Interactive Screen Reader for Interfaces in the Real World , 2016, UIST.
[10] E. Wenger,et al. Situated Learning: Legitimate Peripheral Participation in Communities of Practice , 1991 .
[11] Jeha Ryu,et al. ARtalet: Tangible User Interface Based Immersive Augmented Reality Authoring Tool for Digilog Book , 2010, 2010 International Symposium on Ubiquitous Virtual Reality.
[12] Christina Vasilakis,et al. Learning and Building Together in an Immersive Virtual World , 1999, Presence: Teleoperators & Virtual Environments.
[13] Michael S. Bernstein,et al. Crowd Research: Open and Scalable University Laboratories , 2017, UIST.
[14] Markus H. Gross,et al. Statistical Analysis of Player Behavior in Minecraft , 2015, FDG.
[15] Mitchel Resnick,et al. Some reflections on designing construction kits for kids , 2005, IDC '05.
[16] Robert W. Lindeman,et al. DIY World Builder: An immersive level-editing system , 2013, 2013 IEEE Symposium on 3D User Interfaces (3DUI).
[17] A. Aron,et al. Inclusion of Other in the Self Scale and the structure of interpersonal closeness , 1992 .
[18] Ken Perlin,et al. Spacetime: Enabling Fluid Individual and Collaborative Editing in Virtual Reality , 2018, UIST.
[19] Etienne Wenger,et al. Situated Learning: Legitimate Peripheral Participation , 1991 .
[20] Ersin Yumer,et al. Skippy: single view 3D curve interactive modeling , 2017, ACM Trans. Graph..
[21] Jock Given,et al. The wealth of networks: How social production transforms markets and freedom , 2007, Inf. Econ. Policy.
[22] Henry Been-Lirn Duh,et al. Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR , 2008, 2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality.
[23] Rob Miller,et al. Real-time crowd control of existing interfaces , 2011, UIST.
[24] Kangsoo Kim,et al. Revisiting Trends in Augmented Reality Research: A Review of the 2nd Decade of ISMAR (2008–2017) , 2018, IEEE Transactions on Visualization and Computer Graphics.
[25] Scott D. Roth,et al. Ray casting for modeling solids , 1982, Comput. Graph. Image Process..
[26] Carolyn Penstein Rosé,et al. Contrasting Explicit and Implicit Support for Transactive Exchange in Team Oriented Project Based Learning , 2017, CSCL.
[27] Gerard Jounghyun Kim,et al. Immersive authoring of tangible augmented reality applications , 2004, Third IEEE and ACM International Symposium on Mixed and Augmented Reality.
[28] Ronald Azuma,et al. A Survey of Augmented Reality , 1997, Presence: Teleoperators & Virtual Environments.
[29] Anthony Rowe,et al. Demo Abstract: Welcome to My World: Demystifying Multi-User AR with the Cloud , 2018, 2018 17th ACM/IEEE International Conference on Information Processing in Sensor Networks (IPSN).
[30] Kenny Mitchell,et al. Empowerment and embodiment for collaborative mixed reality systems , 2018, Comput. Animat. Virtual Worlds.
[31] Mark Billinghurst,et al. Face to face collaborative AR on mobile phones , 2005, Fourth IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR'05).
[32] Anoop Gupta,et al. Communication behaviors of co-located users in collaborative AR interfaces , 2002, Proceedings. International Symposium on Mixed and Augmented Reality.
[33] Stefan Stieglitz,et al. A Framework for Collaborative Augmented Reality Applications , 2013, AMCIS.
[34] Gerard Jounghyun Kim,et al. Immersive authoring: What You eXperience Is What You Get (WYXIWYG) , 2005, CACM.
[35] Areti Damala,et al. Bridging the gap between the digital and the physical: design and evaluation of a mobile augmented reality guide for the museum visit , 2008, DIMEA.
[36] Mark Mabrito,et al. A Study of Synchronous Versus Asynchronous Collaboration in an Online Business Writing Class , 2006 .
[37] Pattie Maes,et al. Your Place and Mine: Designing a Shared VR Experience for Remotely Located Users , 2018, Conference on Designing Interactive Systems.
[38] Adam M. Smith,et al. Emergent Remix Culture in an Anonymous Collaborative Art System , 2012, Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
[39] Jennifer Healey,et al. Augmented Reality through Wearable Computing , 1997, Presence: Teleoperators & Virtual Environments.
[40] Anthony Rowe,et al. Welcome to my world: demystifying multi-user AR with the cloud: demo abstract , 2018, IPSN.
[41] K. Williams,et al. Many Hands Make Light the Work: The Causes and Consequences of Social Loafing , 1979 .
[42] Gierad Laput,et al. VizMap: Accessible Visual Information Through Crowdsourced Map Reconstruction , 2016, ASSETS.
[43] Xu Wang,et al. A case study of Augmented Reality simulation system application in a chemistry course , 2014, Comput. Hum. Behav..
[44] Dieter Schmalstieg,et al. Location based Applications for Mobile Augmented Reality , 2003, AUIC.