Stroke-based splatting: an efficient multi-resolution point cloud visualization technique
暂无分享,去创建一个
[1] Leif Kobbelt,et al. Efficient High Quality Rendering of Point Sampled Geometry , 2002, Rendering Techniques.
[2] Renato Pajarola,et al. Confetti: object-space point blending and splatting , 2004, IEEE Transactions on Visualization and Computer Graphics.
[3] Michael M. Kazhdan,et al. Poisson surface reconstruction , 2006, SGP '06.
[4] James T. Enns,et al. Perceptually based brush strokes for nonphotorealistic visualization , 2004, TOGS.
[5] David Eberly. Computing Orthonormal Sets in 2 D , 3 D , and 4 D , 2015 .
[6] Chuan-Kai Yang,et al. Realization of Seurat’s pointillism via non-photorealistic rendering , 2008, The Visual Computer.
[7] Radu Bogdan Rusu,et al. Semantic 3D Object Maps for Everyday Manipulation in Human Living Environments , 2010, KI - Künstliche Intelligenz.
[8] Ronen Basri,et al. Direct visibility of point sets , 2007, ACM Trans. Graph..
[9] Lee Westover,et al. Splatting: a parallel, feed-forward volume rendering algorithm , 1991 .
[10] Luis Salgado,et al. Depth-Color Fusion Strategy for 3-D Scene Modeling With Kinect , 2013, IEEE Transactions on Cybernetics.
[11] Matthias Zwicker,et al. Perspective Accurate Splatting , 2004, Graphics Interface.
[12] R. Fabio. From point cloud to surface the modeling and visualization problem , 2003 .
[13] Fabio Remondino. From point cloud to surface , 2003 .
[14] James F. O'Brien,et al. Spectral surface reconstruction from noisy point clouds , 2004, SGP '04.
[15] Aaron Hertzmann,et al. Painterly rendering with curved brush strokes of multiple sizes , 1998, SIGGRAPH.
[16] Hui Xu,et al. PointWorks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments , 2004, Rendering Techniques.
[17] Barbara J. Meier. Painterly rendering for animation , 1996, SIGGRAPH.
[18] Qingming Zhana,et al. Color-based Segmentation of Point Clouds , 2009 .
[19] Peter Shirley,et al. Artistic Vision: painterly rendering using computer vision techniques , 2002, NPAR '02.
[20] J. Ambrósio,et al. A mathematical framework for rigid contact detection between quadric and superquadric surfaces , 2010 .
[21] Meenakshisundaram Gopi,et al. Hardware accelerated real time charcoal rendering , 2002, NPAR '02.
[22] Michio Shiraishi,et al. An algorithm for automatic painterly rendering based on local source image approximation , 2000, NPAR '00.
[23] Peter Litwinowicz,et al. Processing images and video for an impressionist effect , 1997, SIGGRAPH.
[24] D. Liang. Color Image Denoising Using Gaussian Multiscale Multivariate Image Analysis , 2010 .
[25] Marc Alexa,et al. Computing and Rendering Point Set Surfaces , 2003, IEEE Trans. Vis. Comput. Graph..
[26] Hui Xu,et al. Stylized rendering of 3D scanned real world environments , 2004, NPAR '04.
[27] Matthias Zwicker,et al. High-quality surface splatting on today's GPUs , 2005, Proceedings Eurographics/IEEE VGTC Symposium Point-Based Graphics, 2005..
[28] David Salesin,et al. Computer-generated watercolor , 1997, SIGGRAPH.
[29] Craig M. Shakarji,et al. Least-Squares Fitting Algorithms of the NIST Algorithm Testing System , 1998, Journal of research of the National Institute of Standards and Technology.
[30] Martin Buss,et al. Comparison of surface normal estimation methods for range sensing applications , 2009, 2009 IEEE International Conference on Robotics and Automation.
[31] Michael Wimmer,et al. Auto Splats: Dynamic Point Cloud Visualization on the GPU , 2012, EGPGV@Eurographics.
[32] Marc Levoy,et al. QSplat: a multiresolution point rendering system for large meshes , 2000, SIGGRAPH.
[33] N. Awano,et al. Interactive Stipple Rendering for Point Clouds , 2014 .
[34] Matthias Zwicker,et al. Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering , 2002, Comput. Graph. Forum.
[35] Takashi Kanai,et al. Interactive point-based painterly rendering , 2004, 2004 International Conference on Cyberworlds.
[36] Richard K. Beatson,et al. Reconstruction and representation of 3D objects with radial basis functions , 2001, SIGGRAPH.
[37] Meenakshisundaram Gopi,et al. Surface Reconstruction based on Lower Dimensional Localized Delaunay Triangulation , 2000, Comput. Graph. Forum.
[38] Adam Runions,et al. Ribbons: A representation for point clouds , 2007 .
[39] Renato Pajarola,et al. Point-based rendering techniques , 2004, Comput. Graph..
[40] Robert W. Sumner,et al. OverCoat: an implicit canvas for 3D painting , 2011, ACM Trans. Graph..
[41] Simon Fuhrmann,et al. Ambient point clouds for view interpolation , 2010, SIGGRAPH 2010.
[42] Paul Haeberli,et al. Paint by numbers: abstract image representations , 1990, SIGGRAPH.
[43] Daniel Simões Lopes,et al. Tangent vectors to a 3-D surface normal: A geometric tool to find orthogonal vectors based on the Householder transformation , 2013, Comput. Aided Des..
[44] Radu Bogdan Rusu,et al. 3D is here: Point Cloud Library (PCL) , 2011, 2011 IEEE International Conference on Robotics and Automation.