A barebones communicative robot based on social contingency and Infomax Control
暂无分享,去创建一个
[1] J. Watson. Smiling, cooing, and "the game." , 1972 .
[2] J.R. Movellan,et al. An Infomax Controller for Real Time Detection of Social Contingency , 2005, Proceedings. The 4nd International Conference on Development and Learning, 2005..
[3] Ian D. Watson,et al. Using reinforcement learning for city site selection in the turn-based strategy game Civilization IV , 2008, 2008 IEEE Symposium On Computational Intelligence and Games.
[4] Fumihide Tanaka,et al. Daily HRI evaluation at a classroom environment: reports from dance interaction experiments , 2006, HRI '06.