A Study in Virtual Reality on (Non-)Gamers‘ Attitudes and Behaviors
暂无分享,去创建一个
[1] Brian Smith,et al. Development and validation of a questionnaire to assess pedestrian receptivity toward fully autonomous vehicles , 2017 .
[2] Fritz Frenkler,et al. A Tool, not a Toy: Using Virtual Reality to Evaluate the Communication Between Autonomous Vehicles and Pedestrians , 2019, Augmented Reality and Virtual Reality.
[3] Iis P. Tussyadiah,et al. Virtual reality, presence, and attitude change: Empirical evidence from tourism , 2018, Tourism Management.
[4] Lesley Strawderman,et al. Efficacy of virtual reality in pedestrian safety research. , 2017, Applied ergonomics.
[5] Mao H. Vang,et al. 11 The Experience of Presence in Persuasive Virtual Environments , 2014 .
[6] Giuseppe Riva,et al. 11 The Experience of Presence in Persuasive Virtual Environments , 2014 .
[7] Cade McCall,et al. Attitudes in virtual reality , 2010 .
[8] Dan Wang,et al. Virtual Reality and Attitudes Toward Tourism Destinations , 2017, ENTER.
[9] John K. Tsotsos,et al. Autonomous Vehicles That Interact With Pedestrians: A Survey of Theory and Practice , 2018, IEEE Transactions on Intelligent Transportation Systems.
[10] M. Zanna,et al. Attitude–behavior consistency: An individual difference perspective. , 1980 .
[11] David Kirschner,et al. Measuring Video Game Engagement Through Gameplay Reviews , 2014 .