A Study in Virtual Reality on (Non-)Gamers‘ Attitudes and Behaviors

Virtual Reality (VR) constitutes an advantageous alternative for research considering scenarios that are not feasible in real-life conditions. Thus, this technology was used in the presented study for the behavioral observation of participants when being exposed to autonomous vehicles (AVs). Further data was collected via questionnaires before, directly after the experience and one month later to measure the impact that the experience had on participants' general attitude towards AVs. Despite a nonsignificance of the results, first insights suggest that participants with low prior gaming experience were more impacted than gamers. Future work will involve bigger sample size and refined questionnaires.