Modelling frame losses in a parallel Alternate Frame Rendering system with a Computational Best-effort Scheme
暂无分享,去创建一个
Fabiana Piccoli | Cristian Luciano | Silvio H. R. Rizzi | Cristian F. Perez-Monte | Mauricio D. Perez | C. Luciano | F. Piccoli | M. Pérez | Cristian F. Perez-Monte
[1] Mark Grossman,et al. Scaling of 3D game engine workloads on modern multi-GPU systems , 2009, High Performance Graphics.
[2] David P. Rodgers,et al. Improvements in multiprocessor system design , 1985, ISCA '85.
[3] Florian Reichl,et al. Fast Global Illumination for Interactive Volume Visualization , 2013 .
[4] Pere-Pau Vázquez,et al. Real-time ambient occlusion and halos with Summed Area Tables , 2010, Comput. Graph..
[5] Timo Ropinski,et al. Historygrams: Enabling Interactive Global Illumination in Direct Volume Rendering using Photon Mapping , 2012, IEEE Transactions on Visualization and Computer Graphics.
[6] David A. Patterson,et al. Computer Architecture, Fifth Edition: A Quantitative Approach , 2011 .
[7] David A. Patterson,et al. Computer Architecture: A Quantitative Approach , 1969 .
[8] Anders Ynnerman,et al. Efficient Visibility Encoding for Dynamic Illumination in Direct Volume Rendering , 2012, IEEE Transactions on Visualization and Computer Graphics.
[9] W. Beyer. CRC Standard Probability And Statistics Tables and Formulae , 1990 .
[10] Adam Finkelstein,et al. Data distribution strategies for high-resolution displays , 2001, Comput. Graph..
[11] Henry Fuchs,et al. A sorting classification of parallel rendering , 2008, SIGGRAPH 2008.
[12] M. Whitton,et al. Effect of latency on presence in stressful virtual environments , 2003, IEEE Virtual Reality, 2003. Proceedings..
[13] David C. Banks,et al. Decoupling Illumination from Isosurface Generation Using 4D Light Transport , 2009, IEEE Transactions on Visualization and Computer Graphics.
[14] Anders Ynnerman,et al. Local Ambient Occlusion in Direct Volume Rendering , 2010, IEEE Transactions on Visualization and Computer Graphics.
[15] Douglas G. Bonett,et al. Confidence interval for a coefficient of quartile variation , 2006, Comput. Stat. Data Anal..
[16] David C. Hoaglin,et al. Some Implementations of the Boxplot , 1989 .
[17] Fabiana Piccoli,et al. Estimation of Volume Rendering Efficiency with GPU in a Parallel Distributed Environment , 2013, ICCS.
[18] Timo Ropinski,et al. Image Plane Sweep Volume Illumination , 2011, IEEE Transactions on Visualization and Computer Graphics.
[19] Renato Pajarola,et al. Extinction-Based Shading and Illumination in GPU Volume Ray-Casting , 2011, IEEE Transactions on Visualization and Computer Graphics.
[20] Michael E. Papka,et al. Streaming ultra high resolution images to large tiled display at nearly interactive frame rate with vl3 , 2015, 2015 IEEE 5th Symposium on Large Data Analysis and Visualization (LDAV).
[21] Timo Ropinski,et al. Interactive Volume Rendering with Dynamic Ambient Occlusion and Color Bleeding , 2008, Comput. Graph. Forum.
[22] Kelly P. Gaither,et al. DisplayCluster: An Interactive Visualization Environment for Tiled Displays , 2012, 2012 IEEE International Conference on Cluster Computing.
[23] David Kaeli,et al. Introduction to Parallel Programming , 2013 .
[24] Aditi Majumder,et al. Perceptual photometric seamlessness in projection-based tiled displays , 2005, TOGS.
[25] Kay M. Stanney,et al. Handbook of Virtual Environments - Design, Implementation, and Applications, Second Edition , 2014, Handbook of Virtual Environments, 2nd ed..
[26] Charl P. Botha,et al. Exposure Render: An Interactive Photo-Realistic Volume Rendering Framework , 2012, PloS one.
[27] Timo Ropinski,et al. Advanced Volume Illumination with Unconstrained Light Source Positioning , 2010, IEEE Computer Graphics and Applications.
[28] Marc Levoy,et al. Display of surfaces from volume data , 1988, IEEE Computer Graphics and Applications.
[29] Mary Lou Padgett,et al. Virtual Environments Standards and Terminology , 2014, Handbook of Virtual Environments, 2nd ed..
[30] Joe Michael Kniss,et al. A Model for Volume Lighting and Modeling , 2003, IEEE Trans. Vis. Comput. Graph..
[31] Tobias Ritschel. Fast GPU-based Visibility Computation for Natural Illumination of Volume Data Sets , 2007, Eurographics.
[32] Pat Hanrahan,et al. A distributed graphics system for large tiled displays , 1999, Proceedings Visualization '99 (Cat. No.99CB37067).
[33] Thomas Hübner,et al. SINGLE-PASS MULTIVIEW VOLUME RENDERING , 2007 .
[34] Ivan Viola,et al. A Multidirectional Occlusion Shading Model for Direct Volume Rendering , 2010, Comput. Graph. Forum.