"The superhero of the university": experience-driven design and field study of the university guidance robot
暂无分享,去创建一个
[1] Michael Chui,et al. Where machines could replace humans - and where they can't (yet) , 2016 .
[2] Takayuki Kanda,et al. An affective guide robot in a shopping mall , 2009, 2009 4th ACM/IEEE International Conference on Human-Robot Interaction (HRI).
[3] David Harris Smith,et al. The Death and Lives of hitchBOT: The Design and Implementation of a Hitchhiking Robot , 2017, Leonardo.
[4] Selma Sabanovic,et al. Designing robots in the wild , 2014, HRI 2014.
[5] Takanori Shibata,et al. Living With Seal Robots—Its Sociopsychological and Physiological Influences on the Elderly at a Care House , 2007, IEEE Transactions on Robotics.
[6] Lundy Lewis,et al. Ethical Implications of Using the Paro Robot, with a Focus on Dementia Patient Care , 2011, Human-Robot Interaction in Elder Care.
[7] Takayuki Kanda,et al. Can a social robot help children's understanding of science in classrooms? , 2014, HAI.
[8] Daniel Cremers,et al. SPENCER: A Socially Aware Service Robot for Passenger Guidance and Help in Busy Airports , 2015, FSR.
[9] Cynthia Breazeal,et al. Robots at home: Understanding long-term human-robot interaction , 2008, 2008 IEEE/RSJ International Conference on Intelligent Robots and Systems.
[10] Gabriele Trovato,et al. Introducing IOmi - A Female Robot Hostess for Guidance in a University Environment , 2016, ICSR.
[11] Heli Väätäjä,et al. The Fuzzy Front End of Experience Design: Eliciting and Communicating Experience Goals , 2015, OZCHI.
[12] Staffan Björk,et al. Designing for fun and play: exploring possibilities in design for gamification , 2013, Gamification.
[13] Yan Zhang,et al. Qualitative Analysis of Content by , 2005 .
[14] N. Sharkey,et al. Granny and the robots: ethical issues in robot care for the elderly , 2012, Ethics and Information Technology.
[15] Kerstin Dautenhahn,et al. Would You Trust a (Faulty) Robot? Effects of Error, Task Type and Personality on Human-Robot Cooperation and Trust , 2015, 2015 10th ACM/IEEE International Conference on Human-Robot Interaction (HRI).
[16] Andrés Lucero,et al. Applying the PLEX framework in designing for playfulness , 2011, DPPI.
[17] Pieter Meyns,et al. Do a humanoid robot and music increase the motivation to perform physical activity? A quasi-experimental cohort in typical developing children and preliminary findings in hospitalized children in neutropenia , 2019, Int. J. Hum. Comput. Stud..
[18] Vicente Julián,et al. PHAROS—PHysical Assistant RObot System , 2018, Sensors.
[19] Wolfram Burgard,et al. The Interactive Museum Tour-Guide Robot , 1998, AAAI/IAAI.
[20] ZiemkeTom,et al. User Experience in Social Human-Robot Interaction , 2017 .
[21] M. Joosse,et al. Cultural differences in how an engagement-seeking robot should approach a group of people , 2014, CABS '14.
[22] Cynthia Breazeal,et al. Designing sociable robots , 2002 .
[23] Barbara M. Wildemuth,et al. Applications of Social Research Methods to Questions in Information and Library Science , 2009 .
[24] Aino Ahtinen,et al. Nice surprise, more present than a machine: Experiences evoked by a social robot for guidance and edutainment at a city service point , 2018, MindTrek.
[25] Andrés Lucero,et al. Reflections on experience-driven design: a case study on designing for playful experiences , 2013, DPPI.
[26] Kaisa Väänänen,et al. Experience-Driven Design of Ambiences for Future Pop Up Workspaces , 2015, AmI.
[27] Staffan Björk,et al. Designing gamification: creating gameful and playful experiences , 2013, CHI Extended Abstracts.
[28] Tom Ziemke,et al. User Experience in Social Human-Robot Interaction , 2017, Int. J. Ambient Comput. Intell..