Virtual Reality-Based Holistic Framework: A Tool for Participatory Development of Customised Playful Therapy Sessions for Motor Rehabilitation
暂无分享,去创建一个
[1] C. Kilbride,et al. Development and preliminary evaluation of a novel low cost VR-based upper limb stroke rehabilitation platform using Wii technology , 2016, Disability and rehabilitation. Assistive technology.
[2] Lynne Baillie,et al. Senior designers: empowering seniors to design enjoyable falls rehabilitation tools , 2012, CHI.
[3] Lynn Rochester,et al. The role of exergaming in Parkinson’s disease rehabilitation: a systematic review of the evidence , 2014, Journal of NeuroEngineering and Rehabilitation.
[4] Jean-Pierre Jessel,et al. Origins of Serious Games , 2011, Serious Games and Edutainment Applications.
[5] Ioannis Paraskevopoulos,et al. The Use of the Nintendo Wii in Motor Rehabilitation for Virtual Reality Interventions: A Literature Review , 2014 .
[6] Gorka Epelde,et al. Smart Medical System for the Universal Remote Delivery of Rehabilitation , 2013 .
[7] Pedro Miguel Moreira,et al. Serious games for rehabilitation: A survey and a classification towards a taxonomy , 2010, 5th Iberian Conference on Information Systems and Technologies.
[8] Jacqui Crosbie,et al. Adaptive Virtual Reality Games for Rehabilitation of Motor Disorders , 2007, HCI.
[9] J. Deutsch,et al. Virtual Reality for Stroke Rehabilitation , 2012 .
[10] Jeffrey Earp,et al. An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games , 2016, Comput. Educ..
[11] D. Bergen,et al. Read Neurological Disorders Public Health Challenges Neurological Disorders Public Health Challenges , 2017 .
[12] Beatrix Vereijken,et al. Exercise and rehabilitation delivered through exergames in older adults: An integrative review of technologies, safety and efficacy , 2016, Int. J. Medical Informatics.
[13] Lieven De Couvreur,et al. Design for (every)one: co-creation as a bridge between universal design and rehabilitation engineering , 2011 .
[14] Ioannis Paraskevopoulos,et al. Design guidelines for developing customised serious games for Parkinson's Disease rehabilitation using bespoke game sensors , 2014, Entertain. Comput..
[15] Joav Merrick,et al. Neurological Disorders: Public Health Challenges , 2007 .
[16] Ben A. M. Schouten,et al. Games for Health 2014: Proceedings of the 4th conference on gaming and playful interaction in healthcare , 2014 .
[17] Ioannis Paraskevopoulos,et al. Use of gaming sensors and customised exergames for parkinson's disease rehabilitation: A proposed virtual reality framework , 2013, 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES).
[18] Bart Jansen,et al. Serious games for physical rehabilitation: Designing highly configurable and adaptable games , 2012 .
[19] Pier Luca Lanzi,et al. Exergaming and rehabilitation: A methodology for the design of effective and safe therapeutic exergames , 2016, Entertain. Comput..
[20] Laura Avanzino,et al. Rehabilitation for Parkinson's disease: Current outlook and future challenges. , 2016, Parkinsonism & related disorders.
[21] R. Fleming. Equity and Excellence: liberating the NHS , 2010 .
[22] Sergi Bermúdez i Badia,et al. RehabNet: A distributed architecture for motor and cognitive neuro-rehabilitation , 2013, 2013 IEEE 15th International Conference on e-Health Networking, Applications and Services (Healthcom 2013).
[23] Nadia Hocine,et al. Dynamic Difficulty Adaptation in Serious Games for Motor Rehabilitation , 2014, GameDays.
[24] Daniela Sangiorgi,et al. Service Design and Healthcare Innovation: fr0m consumption to co-production and co-creation , 2012 .
[25] P. Wouters,et al. A meta-analysis of the cognitive and motivational effects of serious games , 2013 .
[26] Courtney G. E. Hilderman,et al. Virtual Reality Therapy for Adults Post-Stroke: A Systematic Review and Meta-Analysis Exploring Virtual Environments and Commercial Games in Therapy , 2014, PloS one.
[27] Joel C. Perry,et al. Effective Game use in Neurorehabilitation: User-Centered Perspectives , 2011 .
[28] Darryl Charles,et al. Optimising engagement for stroke rehabilitation using serious games , 2009, The Visual Computer.
[29] M. Kyng,et al. Participatory Design in Health Sciences: Using Cooperative Experimental Methods in Developing Health Services and Computer Technology , 2007, Qualitative health research.