Branding and Communication Goals for Content-Intensive Interactive Applications

Requirements engineering has traditionally focused on identifying functional and non functional requirements to inform design, and to ensure that the product under development accommodates the needs of the end users, the goals of the different stakeholders, as well as the technological, organizational, and business constraints. For requirements analysis of content-intensive interactive applications, we propose to take a wider perspective driven by the concepts of brand, brand value, and communication goal. We highlight the pervasive impact of this kind of "non functional requirements" on various design dimensions of content-intensive interactive applications - contents, lay-out, information architecture, interaction, services - in order to create not only a functional or informative experience, but also an emotional relationship with the artifact and the brand underneath it. The paper discuss a case study to exemplify our approach, sets the founding elements for brand&communication-driven requirements analysis in content-intensive interactive applications, and provides a modeling framework for representing the results of this process.

[1]  B. Joseph Pine,et al.  The Experience Economy , 1999 .

[2]  B. Joseph Pine,et al.  The experience economy : work is theatre & every business a stage , 1999 .

[3]  Michael Arent A UI prototyping sampler , 2006, INTR.

[4]  David B. Rondeau For mobile applications, branding is experience , 2005, CACM.

[5]  Richard I. Anderson,et al.  Improving the design of business and interactive system concepts in a digital business consultancy , 2002, DIS '02.

[6]  Karen Holtzblatt Designing for the Mobile Device: Experiences, Challenges, and Methods , 2005 .

[7]  Nizami Cummins,et al.  Integrating E-Commerce and Games , 2002, Personal and Ubiquitous Computing.

[8]  David M. L. Williams Co-design, China, and the commercialization of the mobile user interface , 2006, INTR.

[9]  Stephen Fickas,et al.  Goal-Directed Requirements Acquisition , 1993, Sci. Comput. Program..

[10]  Aaron Marcus,et al.  Branding 101 , 2004, INTR.

[11]  Paolo Paolini,et al.  Goal-driven requirements analysis for hypermedia-intensive Web applications , 2004, Requirements Engineering.

[12]  Eric S. K. Yu,et al.  Towards modelling and reasoning support for early-phase requirements engineering , 1997, Proceedings of ISRE '97: 3rd IEEE International Symposium on Requirements Engineering.

[13]  Paolo Paolini,et al.  Interactive dialogue model: a design technique for multichannel applications , 2006, IEEE Transactions on Multimedia.

[14]  John Mylopoulos,et al.  From task-oriented to goal-oriented Web requirements analysis , 2003, Proceedings of the Fourth International Conference on Web Information Systems Engineering, 2003. WISE 2003..

[15]  Shinyoung Park,et al.  Influences of personal preference on product usability , 2006, CHI Extended Abstracts.

[16]  Lauralee Alben,et al.  Quality of experience: defining the criteria for effective interaction design , 1996, INTR.

[17]  Jane Huffman Hayes,et al.  Helping analysts trace requirements: an objective look , 2004, Proceedings. 12th IEEE International Requirements Engineering Conference, 2004..

[18]  Ian McClelland 'User experience' design a new form of design practice takes shape , 2005, CHI EA '05.