Design and Evaluation of a Collaborative Virtual Environment (CoMove) for Autism Spectrum Disorder Intervention
暂无分享,去创建一个
Qiang Fu | Nilanjan Sarkar | Lian Zhang | Zachary Warren | Amy Swanson | Amy Weitlauf | Amy S. Weitlauf | N. Sarkar | Z. Warren | A. Weitlauf | A. Swanson | Lian Zhang | Qiang Fu
[1] David H. Jonassen,et al. Handbook of Research on Educational Communications and Technology : A Project of the Association for Educational Communications and Technology , 1996 .
[2] A. Bailey,et al. Self-reported sense of presence and responses to social stimuli by adolescents with ASD in a collaborative virtual reality environment , 2015 .
[3] Uttama Lahiri,et al. A Physiologically Informed Virtual Reality Based Social Communication System for Individuals with Autism , 2014, Journal of Autism and Developmental Disorders.
[4] Xianhui Wang,et al. Developing methods for understanding social behavior in a 3D virtual learning environment , 2012, Comput. Hum. Behav..
[5] Chao Mei,et al. How 3D Virtual Humans Built by Adolescents with ASD Affect Their 3D Interactions , 2015, ASSETS.
[6] Michael J. Lawson,et al. EXPLORING COLLABORATIVE ONLINE LEARNING , 2019, Online Learning.
[7] N. Rummel,et al. Learning to Collaborate: An Instructional Approach to Promoting Collaborative Problem Solving in Computer-Mediated Settings , 2005 .
[8] John Bowers,et al. Talk and embodiment in collaborative virtual environments , 1996, CHI.
[9] Stephanie D. Teasley. The role of talk in children's peer collaborations. , 1995 .
[10] Subhabrata Chakraborti,et al. Nonparametric Statistical Inference , 2011, International Encyclopedia of Statistical Science.
[11] Sergio Caltagirone,et al. Architecture for a massively multiplayer online role playing game engine , 2002 .
[12] Deborah C. Beidel,et al. Social Skills Interventions for Children with Asperger’s Syndrome or High-Functioning Autism: A Review and Recommendations , 2008, Journal of autism and developmental disorders.
[13] Anne P. Massey,et al. Collaborative Virtual Environments : Exploring the Link between Collaborative Behaviors and Team Performance , 2011 .
[14] L. LeBlanc,et al. Using the picture exchange communication system (PECS) with children with autism: assessment of PECS acquisition, speech, social-communicative behavior, and problem behavior. , 2002, Journal of applied behavior analysis.
[15] Glenn F. Wilson,et al. Performance Enhancement in an Uninhabited Air Vehicle Task Using Psychophysiologically Determined Adaptive Aiding , 2007, Hum. Factors.
[16] Jun Ye,et al. Exploring the social competence of students with autism spectrum conditions in a collaborative virtual learning environment - The pilot study , 2010, Comput. Educ..
[17] Yulei Fan,et al. Collaborative Virtual Environment Technology for People With Autism , 2005, Fifth IEEE International Conference on Advanced Learning Technologies (ICALT'05).
[18] Daniel Livingstone,et al. From Multi-User Virtual Environment to 3D Virtual Learning Environment , 2008 .
[19] Jacob Cohen. Statistical Power Analysis for the Behavioral Sciences , 1969, The SAGE Encyclopedia of Research Design.
[20] James Laffey,et al. iSocial: Delivering the Social Competence Intervention for Adolescents (SCI-A) in a 3D Virtual Learning Environment for Youth with High Functioning Autism , 2013, Journal of Autism and Developmental Disorders.
[21] Thierry Duval,et al. Architectures and Mechanisms to Maintain efficiently Consistency in Collaborative Virtual Environments , 2010 .
[22] Jun Ye,et al. Enhancing empathy instruction using a collaborative virtual learning environment for children with autistic spectrum conditions , 2010, Comput. Educ..
[23] E Shafer,et al. A Review of Sundberg and Partington’s Teaching Language to Children with Autism or Other Developmental Disabilities , 1999, The Analysis of verbal behavior.
[24] Carman Neustaedter,et al. Exploring How a Co-dependent Tangible Tool Design Supports Collaboration in a Tabletop Activity , 2014, GROUP.
[25] Dennis Beck,et al. Computational Thinking and Social Skills in Virtuoso: An Immersive, Digital Game-Based Learning Environment for Youth with Autism Spectrum Disorder , 2016, iLRN.
[26] A. Bailey,et al. Self-reported sense of presence and responses to social stimuli by adolescents with autism spectrum disorder in a collaborative virtual reality environment , 2017 .
[27] W. Buxton. Human-Computer Interaction , 1988, Springer Berlin Heidelberg.
[28] Gillian R. Hayes,et al. Evaluating a Collaborative iPad Game's Impact on Social Relationships for Children with Autism Spectrum Disorder , 2015, TACC.
[29] N. Sriram,et al. Enhancing Social Problem Solving in Children with Autism and Normal Children Through Computer-Assisted Instruction , 2001, Journal of autism and developmental disorders.
[30] Daniel Thalmann,et al. A Taxonomy of Networked Virtual Environments , 1999 .
[31] N. C. Pee,et al. Serious Game for Autism Children: Review of Literature , 2012 .
[32] Steve Benford,et al. Collaborative virtual environments , 2001, CACM.
[33] Robert E. Kraut,et al. Social use of computer-mediated communication by adults on the autism spectrum , 2010, CSCW '10.
[34] Juan Pablo Hourcade,et al. Multitouch tablet applications and activities to enhance the social skills of children with autism spectrum disorders , 2012, Personal and Ubiquitous Computing.
[35] N. Bauminger,et al. The Facilitation of Social-Emotional Understanding and Social Interaction in High-Functioning Children with Autism: Intervention Outcomes , 2002, Journal of autism and developmental disorders.
[36] Gillian R. Hayes,et al. SayWAT: Augmenting Face-to-Face Conversations for Adults with Autism , 2016, CHI.
[37] Fabio Pianesi,et al. Collaborative puzzle game: a tabletop interface for fostering collaborative skills in children with autism spectrum disorders , 2010 .
[38] Nilanjan Sarkar,et al. Cognitive Load Measurement in a Virtual Reality-Based Driving System for Autism Intervention , 2017, IEEE Transactions on Affective Computing.
[39] James M. Laffey,et al. Smart 3D collaborative virtual learning environments: A preliminary framework , 2012, J. Ambient Intell. Smart Environ..
[40] C. Boxtel,et al. Collaborative learning tasks and the elaboration of conceptual knowledge. , 2000 .
[41] Connie Kasari,et al. Measuring social communication behaviors as a treatment endpoint in individuals with autism spectrum disorder , 2015, Autism : the international journal of research and practice.
[42] T. Stanford,et al. The neural basis of multisensory integration in the midbrain: Its organization and maturation , 2009, Hearing Research.
[43] S. Cobb,et al. Collaborative virtual environment for conducting design sessions with students with autism spectrum conditions , 2012 .
[44] E. Carr,et al. Promoting Social Interactions Between Students With Autism Spectrum Disorders and Their Peers in Inclusive School Settings , 2008 .
[45] S. Lane,et al. A Pilot Study Examining Activity Participation, Sensory Responsiveness, and Competence in Children with High Functioning Autism Spectrum Disorder , 2011, Journal of autism and developmental disorders.
[46] Jim Euchner,et al. Spectrum Disorder , 2012 .
[47] Daniel D. Suthers,et al. Architectures for computer supported collaborative learning , 2001, Proceedings IEEE International Conference on Advanced Learning Technologies.
[48] Lynn Dombrowski,et al. "Will I always be not social?": Re-Conceptualizing Sociality in the Context of a Minecraft Community for Autism , 2016, CHI.
[49] Allyson Hadwin,et al. Measurement and assessment in computer-supported collaborative learning , 2010, Comput. Hum. Behav..
[50] Fabio Pianesi,et al. Enhancing social communication of children with high-functioning autism through a co-located interface , 2009, AI & SOCIETY.
[51] Stéphane Natkin,et al. User model in multiplayer mixed reality entertainment applications , 2006, ACE '06.
[52] Massimo Zancanaro,et al. Collaborative technologies for children with autism , 2011, IDC.
[53] M. Zancanaro,et al. Increasing social engagement in children with high-functioning autism spectrum disorder using collaborative technologies in the school environment , 2013, Autism : the international journal of research and practice.
[54] Kristy Elizabeth Boyer,et al. Learner characteristics and dialogue: recognising effective and student-adaptive tutorial strategies , 2013, Int. J. Learn. Technol..
[55] Elvis S. Liu,et al. Interest management for distributed virtual environments , 2014, ACM Comput. Surv..
[56] D Strickland,et al. Virtual reality for the treatment of autism. , 1997, Studies in health technology and informatics.
[57] Changchun Liu,et al. Dynamic Difficulty Adjustment in Computer Games Through Real-Time Anxiety-Based Affective Feedback , 2009, Int. J. Hum. Comput. Interact..
[58] Eynat Gal,et al. To enforce or not to enforce? The use of collaborative interfaces to promote social skills in children with high functioning autism spectrum disorder , 2013, Autism : the international journal of research and practice.
[59] Xianhui Wang,et al. Exploring embodied social presence of youth with Autism in 3D collaborative virtual learning environment: A case study , 2016, Comput. Hum. Behav..
[60] Fabio Pianesi,et al. Enforcing cooperative storytelling: first studies , 2004, IEEE International Conference on Advanced Learning Technologies, 2004. Proceedings..
[61] Brian Reichow,et al. Sensitivity and specificity of proposed DSM-5 diagnostic criteria for autism spectrum disorder. , 2012, Journal of the American Academy of Child and Adolescent Psychiatry.
[62] Christophe Diot,et al. Design and evaluation of MiMaze a multi-player game on the Internet , 1998, Proceedings. IEEE International Conference on Multimedia Computing and Systems (Cat. No.98TB100241).
[63] Lawrence Scahill,et al. Social Skills Development in Children with Autism Spectrum Disorders: A Review of the Intervention Research , 2007, Journal of autism and developmental disorders.
[64] Fabio Pianesi,et al. Enhancing Social Communication Through Story-Telling Among High-Functioning Children with Autism , 2005, INTETAIN.
[65] M J Weiss,et al. Teaching Social Skills to People with Autism , 2001, Behavior modification.
[66] Sigal Eden,et al. Usability of technology supported social competence training for children on the Autism Spectrum , 2011, 2011 International Conference on Virtual Rehabilitation.
[67] Angel A. Juan,et al. Providing effective feedback, monitoring and evaluation to on-line collaborative learning discussions , 2011, Comput. Hum. Behav..
[68] Fabio Pianesi,et al. Collaborative Puzzle Game: a tabletop interactive game for fostering collaboration in children with Autism Spectrum Disorders (ASD) , 2009, ITS '09.
[69] Patrick J. Leman,et al. How Do Groups Work? Age Differences in Performance and the Social Outcomes of Peer Collaboration , 2015, Cogn. Sci..
[70] Hiroshi G. Okuno,et al. A Two-Stage Domain Selection Framework for Extensible Multi-Domain Spoken Dialogue Systems , 2011, SIGDIAL Conference.
[71] Pierre Dillenbourg,et al. Over-scripting CSCL: The risks of blending collaborative learning with instructional design , 2002 .
[72] Fabio Pianesi,et al. Enhancing Social Communication in High-Functioning Children with Autism through a Co-Located Interface , 2007, 2007 IEEE 9th Workshop on Multimedia Signal Processing.
[73] Fabio Pianesi,et al. Children in the Museum: an Environment for Collaborative Storytelling , 2007, PEACH - Intelligent Interfaces for Museum Visits.