An architecture for high-level human task animation control
暂无分享,去创建一个
[1] Daniel Thalmann,et al. Miranim: An Extensible Director-Oriented System for the Animation of Realistic Images , 1985, IEEE Computer Graphics and Applications.
[2] John E. Hopcroft,et al. Simulation of physical systems from geometric models , 1987, IEEE J. Robotics Autom..
[3] Anthony A. Maciejewski,et al. Computational modeling for the computer animation of legged figures , 1985, SIGGRAPH.
[4] Emil L. Post. Formal Reductions of the General Combinatorial Decision Problem , 1943 .
[5] James F. Allen. Maintaining knowledge about temporal intervals , 1983, CACM.
[6] Ieee Robotics,et al. IEEE journal of robotics and automation , 1985 .
[7] Craig W. Reynolds. Computer animation with scripts and actors , 1982, SIGGRAPH.
[8] Kurt Konolige,et al. Multiple-Agent Planning Systems , 1980, AAAI.
[9] P. Fitts. The information capacity of the human motor system in controlling the amplitude of movement. , 1954, Journal of experimental psychology.
[10] Craig W. Reynolds. Flocks, herds, and schools: a distributed behavioral model , 1987, SIGGRAPH.
[11] Masahiro Tomono,et al. Story driven animation , 1987, CHI 1987.
[12] Colin G. Drury,et al. Application of Fitts' Law to Foot-Pedal Design , 1975 .
[13] Norman I. Badler,et al. Parametric keyframe interpolation incorporating kinetic adjustment and phrasing control , 1985, SIGGRAPH.
[14] R. Paul. Robot manipulators : mathematics, programming, and control : the computer control of robot manipulators , 1981 .
[15] Earl David Sacerdoti,et al. A Structure for Plans and Behavior , 1977 .
[16] P. Schönemann. On artificial intelligence , 1985, Behavioral and Brain Sciences.
[17] Kenneth M. Kahn,et al. An actor-based computer animation language , 1976, UODIGS '76.
[18] James D. Hollan,et al. STEAMER: An Interactive Inspectable Simulation-Based Training System , 1984, AI Mag..
[19] Julian E. Gómez,et al. TWIXT: A 3D animation system , 1985, Comput. Graph..
[20] Daniel Thalmann,et al. Three-Dimensional Computer Animation: More an Evolution Than a Motion Problem , 1985, IEEE Computer Graphics and Applications.
[21] Fetter,et al. A Progression of Human Figures Simulated by Computer Graphics , 1982, IEEE Computer Graphics and Applications.
[22] Zeltzer,et al. Motor Control Techniques for Figure Animation , 1982, IEEE Computer Graphics and Applications.
[23] S. K. Card,et al. The Model Human Processor: A Model for Making Engineering Calculations of Human Performance , 1981 .
[24] Brian A. Barsky,et al. Using dynamic analysis to animate articulated bodies such as humans and robots , 1985 .
[25] A. Alan B. Pritsker,et al. Gasp iv simulation language , 1974 .
[26] Ronen Barzel,et al. A modeling system based on dynamic constraints , 1988, SIGGRAPH.
[27] Richard Fikes,et al. STRIPS: A New Approach to the Application of Theorem Proving to Problem Solving , 1971, IJCAI.
[28] Carl Hewitt,et al. A Universal Modular ACTOR Formalism for Artificial Intelligence , 1973, IJCAI.
[29] Daniel Thalmann,et al. Computer animation - theory and practice , 1985, Computer science workbench.
[30] Carl Hewitt,et al. Dynamic graphics using quasi parallelism , 1978, SIGGRAPH.
[31] Andrew P. Witkin,et al. Energy constraints on parameterized models , 1987, SIGGRAPH.
[32] Jane Wilhelms,et al. Toward Automatic Motion Control , 1987, IEEE Computer Graphics and Applications.
[33] L. Kaufman,et al. Handbook of perception and human performance , 1986 .
[34] Norman I. Badler,et al. Constraint-Based Temporal Planning , 1988 .
[35] Michael Girard. Interactive Design of 3D Computer-Animated Legged Animal Motion , 1987, IEEE Computer Graphics and Applications.
[36] Diana T. Dadamo. Effective Control of Human Motion Animation , 1988 .
[37] Norman I. Badler,et al. Articulated Figure Positioning by Multiple Constraints , 1987, IEEE Computer Graphics and Applications.
[38] Jitendra Malik,et al. Reasoning in Time and Space , 1983, IJCAI.
[39] Paul A. Fishwick,et al. The role of process abstraction in simulation , 1988, IEEE Trans. Syst. Man Cybern..
[40] Michael F. Cohen,et al. Controlling dynamic simulation with kinematic constraints , 1987, SIGGRAPH.
[41] T W Calvert,et al. The interactive specification of human animation , 1986 .
[42] Feiner,et al. Dial: A Diagrammatic Animation Language , 1982, IEEE Computer Graphics and Applications.
[43] Steven A. Vere,et al. Planning in Time: Windows and Durations for Activities and Goals , 1983, IEEE Transactions on Pattern Analysis and Machine Intelligence.