This article is an analysis of how digital technology and the Internet are changing how we engage in practices of dress and appearance in the 21st century. An exploration of the technologically-assisted ways we see and interact with images of self and the clothing we wear is presented. Applications of body scan images for individuals and businesses to improve fit are examined as well as the interactive technologies being developed that allow individuals to view and dress their own body scans for virtual-try-on, virtual-fit, and virtual-reality applications. Although issues surrounding consumer comfort with, availability of, and profitable business models for these technologies still prevent broad-based adoption, we pose questions about the potential advantages and challenges for the digital, interactive third dimension of dress. Will dress in the third dimension have the same self-defining role that our dress has now in our everyday lives? Will the ability to create imaginary and symbolic virtual worlds affect our relationship to the world where we interact in person with others every day? Will the ability to see ourselves in three dimensions increase acceptance of normal body variations and counteract the popular media images of what constitutes a beautiful body? These are the questions we need to study as interactivity helps us become involved with our dress in new ways.
[1]
Betsy Book,et al.
These bodies are FREE, so get one NOW!: Advertising and Branding in Social Virtual Worlds
,
2004
.
[2]
David W. Lloyd,et al.
An approach to the theoretical mechanics of static drape
,
1996
.
[3]
I. Kogan,et al.
Second skin
,
1974,
Nature.
[4]
Wolfgang Straßer,et al.
A fast, flexible, particle-system model for cloth draping
,
1996,
IEEE Computer Graphics and Applications.
[5]
George K Stylios,et al.
Modelling the dynamic drape of fabrics on synthetic humans: a physical, lumped‐parameter model
,
1995
.
[6]
Ann Marie Fiore,et al.
Technique, Technology, and Tradition Related To Design and Aesthetics of Textiles and Apparel
,
2004
.
[7]
Naomi Marks.
Games without frontiers
,
2006,
BMJ : British Medical Journal.
[8]
Bilel Ben Boubaker,et al.
Modèles discrets de structures tissées : Analyse de stabilité et de drapé
,
2002
.
[9]
Susan P. Ashdown,et al.
Female Consumers’ Reactions to Body Scanning
,
2004
.
[10]
WolfendaleJessica.
My avatar, my self
,
2007
.