Progress in Rendering and Modeling for Digital Planetariums

Contemporary challenges in the production of digital planetarium shows include real-time rendering realism as well as the creation of authentic content. While interactive, live performance is a standard feature of professional digital-dome planetarium software today, support for physically correct rendering of astrophysical phenomena is still often limited. Similarly, the tools currently available for planetarium show production do not offer much assistance towards creating scientifically accurate models of astronomical objects. Our paper presents recent results from computer graphics research, offering solutions to contemporary challenges in digital planetarium rendering and modeling. Incorporating these algorithms into the next generation of dome display software and production tools will help advance digital planetariums toward make full use of their potential.

[1]  Denis Leahy Deprojection of emission in axially symmetric transparent systems , 1991 .

[2]  R. Ragazzoni,et al.  The structure of planetary nebulae: theory vs. practice , 2006, astro-ph/0601283.

[3]  Chi-Wing Fu,et al.  A Transparently Scalable Visualization Architecture for Exploring the Universe , 2007, IEEE Transactions on Visualization and Computer Graphics.

[4]  Hans-Peter Seidel,et al.  3D Reconstruction of Emission and Absorption in Planetary Nebulae , 2007, VG@Eurographics.

[5]  Werner Purgathofer,et al.  Using Virtual Reconstructions in a Planetarium for Demonstrations in Archaeo-Astronomy , 2006 .

[6]  Hans-Peter Seidel,et al.  3D Reconstruction of Reflection Nebulae from a Single Image , 2007, VMV.

[7]  Marcus A. Magnor,et al.  Ieee Transactions on Visualization and Computer Graphics Reconstruction and Visualization of Planetary Nebulae , 2022 .

[8]  David S. Ebert,et al.  A real-time cloud modeling, rendering, and animation system , 2003, SCA '03.

[9]  Anders Ynnerman,et al.  Synthetic Skies Using High Dynamic Range Images and Eigenskies , 2003 .

[10]  Rick Walker,et al.  Exploratory simulation for astrophysics , 2007, Electronic Imaging.

[11]  Marcus A. Magnor,et al.  Algebraic 3D Reconstruction of Planetary Nebulae , 2009, J. WSCG.

[12]  Jon D. Genetti Volume-rendered galactic animations , 2002, CACM.

[13]  ZottiGeorg A sky dome visualisation for identification of astronomical orientations , 2006 .

[14]  Feipei Lai,et al.  Image shading taking into account relativistic effects , 1996, TOGS.

[15]  Francisco J. Serón,et al.  Simulation of atmospheric phenomena , 2006, Comput. Graph..

[16]  Brent A. Archinal,et al.  Unified Lunar Control Network 2005 and Topographic Model , 2005 .

[17]  Ping-Kang Hsiung,et al.  Visualizing relativistic effects in spacetime , 1989, Proceedings of the 1989 ACM/IEEE Conference on Supercomputing (Supercomputing '89).

[18]  M.E. Groller,et al.  A sky dome visualisation for identification of astronomical orientations , 2005, IEEE Symposium on Information Visualization, 2005. INFOVIS 2005..

[19]  Makoto Taiji,et al.  42 TFlops hierarchical N-body simulations on GPUs with applications in both astrophysics and turbulence , 2009, Proceedings of the Conference on High Performance Computing Networking, Storage and Analysis.

[20]  Thomas Ertl,et al.  Explanatory and illustrative visualization of special and general relativity , 2006, IEEE Transactions on Visualization and Computer Graphics.

[21]  Anita Sellent,et al.  Image-Based Lunar Surface Reconstruction , 2009, DAGM-Symposium.

[22]  Marcus A. Magnor,et al.  Reflection nebula visualization , 2005, VIS 05. IEEE Visualization, 2005..

[23]  Donna J. Cox,et al.  Rendering the first star in the Universe - A case study , 2002, IEEE Visualization, 2002. VIS 2002..

[24]  Zesheng Tang,et al.  Magnetohydrodynamics simulations on graphics processing units , 2010 .

[25]  Hans-Christian Hege,et al.  GPU-Assisted Raycasting for Cosmological Adaptive Mesh Refinement Simulations , 2006, VG@SIGGRAPH.

[26]  David S. Ebert,et al.  Efficient Rendering of Atmospheric Phenomena , 2004, Rendering Techniques.

[27]  Daniel Weiskopf,et al.  Visualization of Four-Dimensional Spacetimes , 2001 .

[28]  Daniel Weiskopf,et al.  Searchlight and Doppler effects in the visualization of special relativity: a corrected derivation of the transformation of radiance , 1999, TOGS.

[29]  Georg Zotti Tangible Heritage: Production of Astrolabes on a Laser Engraver , 2008, Comput. Graph. Forum.

[30]  Marcus A. Magnor,et al.  Shape: A 3D Modeling Tool for Astrophysics , 2010, IEEE Transactions on Visualization and Computer Graphics.

[31]  Marcus A. Magnor,et al.  Automated Astrophysical Modeling with Shape , 2010, Eurographics.

[32]  Hans-Peter Seidel,et al.  Physically-based simulation of twilight phenomena , 2005, TOGS.

[33]  Anselmo Lastra,et al.  Real‐Time Cloud Rendering , 2001, Comput. Graph. Forum.

[34]  Daniel Weiskopf,et al.  Special Relativity in Virtual Reality , 1997, VisMath.

[35]  中里 直人,et al.  Smoothed Particle Hydrodynamics法を用いた曲がりパイプ内の流体シミュレーションのGPU上での実装 , 2012 .

[36]  Naga K. Govindaraju,et al.  A Survey of General‐Purpose Computation on Graphics Hardware , 2007 .

[37]  S. Imboden,et al.  Splotch: visualizing cosmological simulations , 2008, 0807.1742.

[38]  Peter Shirley,et al.  A practical analytic model for daylight , 1999, SIGGRAPH.

[39]  Frédo Durand,et al.  A physically-based night sky model , 2001, SIGGRAPH.

[40]  Jon G. Rokne,et al.  Simulating the aurora borealis , 2000, Proceedings the Eighth Pacific Conference on Computer Graphics and Applications.

[41]  Adolf N. Witt,et al.  CCD Surface Photometry of Bright Reflection Nebulae , 1986 .

[42]  Barbara Cutler,et al.  Rendering lunar eclipses , 2009, Graphics Interface.

[43]  Bernard Pailthorpe,et al.  Visualizing Stars and Emission Nebulas , 2001, Comput. Graph. Forum.

[44]  Hans-Peter Seidel,et al.  Multi-wavelength-based Method to de-project Gas and Dust Distributions of several Planetary Nebulae , 2007 .

[45]  Georg Zotti Tangible Heritage: Production of Astrolabes on a Laser Engraver , 2007, Eurographics.

[46]  Z. Wen,et al.  A three-dimensional model of the Orion Nebula , 1995 .

[47]  P. L. Palmer The deprojection of axisymmetric galaxies , 1994 .

[48]  Marcus Magnor,et al.  3D reconstruction and visualization of spiral galaxies , 2006 .

[49]  Marcus A. Magnor,et al.  Realistic Solar Disc Rendering , 2005, WSCG.

[50]  Kenneth H. Nordsieck,et al.  The Pleiades Reflection Nebula. II. Simple Model Constraints on Dust Properties and Scattering Geometry , 2003 .

[51]  Marcus A. Magnor,et al.  Constrained inverse volume rendering for planetary nebulae , 2004, IEEE Visualization 2004.