Determinants of Friendship in Social Networking Virtual Worlds

This paper examines the determinants of friendship between two users in a virtual world who are unaware of each other's real identities. Drawing on theories of homophily, heterophily and propinquity, three virtual world behaviours are analysed: avatar appearance, avatar location, and avatar communication. Data are collected on 179 participants interacting in a novel virtual world. The main results show that: (1) avatars did not tend to form friendships with avatars that are similar in appearance to themselves but did tend to form friendships with avatars that are dressed differently from themselves; (2) in terms of location, the closer an avatar stands to other avatars, the more likely the avatar is to receive a friend invitation; and (3) the fewer words an avatar uses in communication, the more likely the avatar is to receive a friend invitation. This paper contributes to theories of virtual world interaction and to using virtual worlds as a data collection platform.

[1]  M. Morris,et al.  Do People Mix at Mixers? Structure, Homophily, and the “Life of the Party” , 2007 .

[2]  Mike Owen Benediktsson Bridging and Bonding in the Academic Melting Pot: Cultural Resources and Network Diversity , 2012 .

[3]  Gary Koop,et al.  An introduction to econometrics , 2008 .

[4]  Xiaowei Xu,et al.  Investigating Homophily in Online Social Networks , 2010, 2010 IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology.

[5]  M. Meadows,et al.  I, Avatar: The Culture and Consequences of Having a Second Life , 2007 .

[6]  J. Walther Computer-Mediated Communication , 1996 .

[7]  Austin Henderson,et al.  INTERACT '93 and CHI '93 Conference Companion on Human Factors in Computing Systems , 1993 .

[8]  P. Lazarsfeld,et al.  Friendship as Social process: a substantive and methodological analysis , 1964 .

[9]  Kelly A. Lyons,et al.  A Typology of Virtual Worlds: Historical Overview and Future Directions , 2008 .

[10]  E. Hall The Silent Language , 1959 .

[11]  Dean Cocking,et al.  Unreal Friends , 2001, Ethics and Information Technology.

[12]  Daniel J. Brass,et al.  Taking Stock of Networks and Organizations: A Multilevel Perspective , 2004 .

[13]  D. Barney The Vanishing Table, or Community in a World that is No World , 2004 .

[14]  Nicholas Berente,et al.  Arguing the Value of Virtual Worlds: Patterns of Discursive Sensemaking of an Innovative Technology , 2011, MIS Q..

[15]  L. Smith-Lovin,et al.  Homophily in voluntary organizations: Status distance and the composition of face-to-face groups. , 1987 .

[16]  Starr Roxanne Hiltz,et al.  Using Synthetic Worlds for Work and Learning , 2008, Commun. Assoc. Inf. Syst..

[17]  F. Nah,et al.  Enhancing%' or paper_id like 'brand equity through flow and telepresence: a comparison of 2D and 3D virtual worlds , 2011 .

[18]  John D. Murphy,et al.  Avatars, People, and Virtual Worlds: Foundations for Research in Metaverses , 2009, J. Assoc. Inf. Syst..

[19]  D. Leidner,et al.  Stepping into the internet: new ventures in virtual worlds , 2011 .

[20]  Howard Rheingold,et al.  The Virtual Community: Homesteading on the Electronic Frontier , 2000 .

[21]  R. Rice,et al.  Electronic Emotion , 1987 .

[22]  A. Abbey,et al.  The Effects of Clothing and Dyad Sex Composition on Perceptions of Sexual Intent: Do Women and Men Evaluate These Cues Differently , 1987 .

[23]  Jo Ann Oravec Virtual Individuals, Virtual Groups : Human Dimensions of Groupware and Computer Networking , 1996 .

[24]  Sara Kiesler,et al.  Social psychological aspects of computer-mediated communication , 1984 .

[25]  Tetsurou Kobayashi Bridging Social Capital in Online Communities: Heterogeneity and Social Tolerance of Online Game Players in Japan , 2010 .

[26]  Christophe Roquilly,et al.  Control Over Virtual Worlds by Game Companies: Issues and Recommendations , 2011, MIS Q..

[27]  T. L. Taylor,et al.  Living Digitally: Embodiment in Virtual Worlds , 2002 .

[28]  S. Branje,et al.  The role of music preferences in early adolescents' friendship formation and stability. , 2009, Journal of adolescence.

[29]  Naohiro Matsumura,et al.  The Power of Grassroots Influentials: The Optimal Heterophily between Sender and Receiver , 2009, 2009 International Conference on Computational Science and Engineering.

[30]  Mark W. Bell Toward a Definition of “Virtual Worlds” , 1970 .

[31]  Krishna P. Gummadi,et al.  You are who you know: inferring user profiles in online social networks , 2010, WSDM '10.

[32]  M. Ibañez RESEÑA de : Joinson, Adam N. Understanding the psychology of internet behaviour virtual worlds, real lives. Gales : Palgrave MacMillan, 2003 , 2003 .

[33]  Steve Benford,et al.  User embodiment in collaborative virtual environments , 1995, CHI '95.

[34]  Howard E. Aldrich,et al.  The Structure of Founding Teams: Homophily, Strong Ties, and Isolation among U.S. Entrepreneurs , 2003, American Sociological Review.

[35]  Mike Thelwall,et al.  Homophily in MySpace , 2009, J. Assoc. Inf. Sci. Technol..

[36]  Thomas Chesney,et al.  Griefing in virtual worlds: causes, casualties and coping strategies , 2009, Inf. Syst. J..

[37]  Peter R. Monge,et al.  Theories of Communication Networks , 2003 .

[39]  Clifford Nass,et al.  Anthropomorphism, agency, and ethopoeia: computers as social actors , 1993, INTERCHI Adjunct Proceedings.

[40]  M. Jackson,et al.  An Economic Model of Friendship: Homophily, Minorities and Segregation , 2007 .

[41]  Alessandra Talamo,et al.  Strategic Identities in Cyberspace , 2001, Cyberpsychology Behav. Soc. Netw..

[42]  Lakshmi Goel,et al.  From space to place: predicting users' intentions to return to virtual worlds , 2011 .

[43]  J. Kagel,et al.  Handbook of Experimental Economics , 1997 .

[44]  Dmitri Williams,et al.  The Mapping Principle, and a Research Framework for Virtual Worlds , 2010 .

[45]  Frank Biocca,et al.  The Effect of the Agency and Anthropomorphism on Users' Sense of Telepresence, Copresence, and Social Presence in Virtual Environments , 2003, Presence: Teleoperators & Virtual Environments.

[46]  Steve Benford,et al.  Collaborative virtual environments , 2001, CACM.

[47]  J. Kleinberg,et al.  Networks, Crowds, and Markets , 2010 .

[48]  James H. S. Bossard,et al.  Residential Propinquity as a Factor in Marriage Selection , 1932, American Journal of Sociology.

[49]  Fiona Fui-Hoon Nah,et al.  Enhancing Brand Equity Through Flow and Telepresence: A Comparison of 2D and 3D Virtual Worlds , 2011, MIS Q..

[50]  Nan Lin,et al.  SOCIAL NETWORKS AND STATUS ATTAINMENT , 1999 .

[51]  Nick Yee,et al.  The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments , 2006, PRESENCE: Teleoperators and Virtual Environments.

[52]  Ralph Schroeder Social Interaction in Virtual Environments: Key Issues, Common Themes, and a Framework for Research , 2005 .

[53]  F. Reid Rediscovering the Social Group: A Self-Categorization Theory , 1987 .

[54]  Sara B. Kiesler,et al.  The Ideal Elf: Identity Exploration in World of Warcraft , 2007, Cyberpsychology Behav. Soc. Netw..

[55]  Ralph Schroeder,et al.  Networked Worlds: Social Aspects of Multi-User Virtual Reality Technology , 1997 .

[56]  Robert S. Allison,et al.  Personal Space in Virtual Reality , 2003, TAP.

[57]  Ydd b.,et al.  Theories of Communication , 2015 .

[58]  Geoffrey M. Voelker,et al.  Second life: a social network of humans and bots , 2010, NOSSDAV.

[59]  Optimal Heterophily: Aid to Effective Communication , 1974 .

[60]  T. Koda,et al.  Agents with faces: the effect of personification , 1996, Proceedings 5th IEEE International Workshop on Robot and Human Communication. RO-MAN'96 TSUKUBA.

[61]  D. Byrne The Attraction Paradigm , 1971 .

[62]  Kristine L. Nowak The Influence of Anthropomorphism and Agency on Social Judgment in Virtual Environments , 2006, J. Comput. Mediat. Commun..

[63]  Z. Rubin,et al.  Friendship, proximity, and self-disclosure. , 1978, Journal of personality.

[64]  J. H. Bell Residential Propinquity As A Factor In Marriage Selection , 2016 .

[65]  Daniel R. Dolk,et al.  Design Principles for Virtual Worlds , 2011, MIS Q..

[66]  Nasser Nassiri,et al.  Avatar gender and personal space invasion anxiety level in desktop collaborative virtual environments , 2004, Virtual Reality.

[67]  E. Rogers,et al.  HOMOPHILY-HETEROPHILY: RELATIONAL CONCEPTS FOR COMMUNICATION RESEARCH , 1970 .

[68]  Mark I. Alpert,et al.  Optimal Heterophily and Communication Effectiveness: Some Empirical Findings , 1973 .

[69]  Mark Newman,et al.  Networks: An Introduction , 2010 .

[70]  Karl Grammer,et al.  Disco clothing, female sexual motivation, and relationship status: Is she dressed to impress? , 2004, Journal of sex research.

[71]  J. Walther Interpersonal Effects in Computer-Mediated Interaction , 1992 .

[72]  H. Ibarra Personal Networks of Women and Minorities in Management: A Conceptual Framework , 1993 .

[73]  Christian Rauh,et al.  The Influence of the Avatar on Online Perceptions of Anthropomorphism, Androgyny, Credibility, Homophily, and Attraction , 2005, J. Comput. Mediat. Commun..

[74]  M. McPherson,et al.  Birds of a Feather: Homophily in Social Networks , 2001 .

[75]  T. L. Taylor Intentional Bodies: Virtual Environments and the Designers Who Shape Them* , 2003 .

[76]  Esteban Moro Egido,et al.  Affinity Paths and information diffusion in social networks , 2011, Soc. Networks.

[77]  Nicholas John Munn,et al.  The reality of friendship within immersive virtual worlds , 2012, Ethics and Information Technology.

[78]  J. Burgoon,et al.  Nonverbal Communication: The Unspoken Dialogue , 1988 .

[79]  J. Moody Race, School Integration, and Friendship Segregation in America1 , 2001, American Journal of Sociology.

[80]  Daniel Terdiman,et al.  The Entrepreneur's Guide to Second Life: Making Money in the Metaverse , 2007 .

[81]  Dominic A. Infante,et al.  Building communication theory , 1990 .

[82]  Mel Slater,et al.  A Virtual Presence Counter , 2000, Presence: Teleoperators & Virtual Environments.

[83]  Kathleen M. Carley,et al.  Workgroup Members , 2022 .

[84]  Avinash Dixit,et al.  Governance Institutions and Economic Activity , 2009 .

[85]  Ashutosh Nigam Influence of Viral Marketing on Brand Equity Building With Reference To Online Social Networking Sites , 2012 .

[86]  Jon M. Kleinberg,et al.  Feedback effects between similarity and social influence in online communities , 2008, KDD.

[87]  Kelly A. Lyons,et al.  On the Relationship between My Avatar and Myself , 2008 .

[88]  Ralph Schroeder,et al.  Small-Group Behavior in a Virtual and Real Environment: A Comparative Study , 2000, Presence: Teleoperators & Virtual Environments.

[89]  J. Bailenson,et al.  The Proteus Effect: The Effect of Transformed Self-Representation on Behavior , 2007 .

[90]  Mel Slater,et al.  Spatial Social Behavior in Second Life , 2007, IVA.

[91]  Shelly L. Gable,et al.  What do you do when things go right? The intrapersonal and interpersonal benefits of sharing positive events. , 2004, Journal of personality and social psychology.

[92]  Scott H. Decker,et al.  From the street to the prison, from the prison to the street: understanding and responding to prison gangs , 2011 .

[93]  G. Ahuja Collaboration Networks, Structural Holes, and Innovation: A Longitudinal Study , 1998 .

[94]  E. Laumann Prestige And Association In An Urban Community , 1966 .

[95]  Adam Briggle,et al.  Real friends: how the Internet can foster friendship , 2008, Ethics and Information Technology.

[96]  Hongki Kim,et al.  What If Your Avatar Looks Like You? Dual-Congruity Perspectives for Avatar Use , 2011, MIS Q..

[97]  Mark Chen,et al.  Communication, Coordination, and Camaraderie in World of Warcraft , 2009, Games Cult..

[98]  J. Loomis,et al.  Interpersonal Distance in Immersive Virtual Environments , 2003, Personality & social psychology bulletin.

[99]  Thrasyvoulos Tsiatsos,et al.  Fostering collaborative learning in Second Life: Metaphors and affordances , 2010, Comput. Educ..

[100]  Lawrence B. Rosenfeld,et al.  Clothing as Communication , 1977 .

[101]  Frank Biocca,et al.  The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments , 2006, J. Comput. Mediat. Commun..

[102]  Konstantinos Chorianopoulos,et al.  The effects of Avatars’ Gender and Appearance on Social Behavior in Online 3D Virtual Worlds , 2010 .

[103]  J. Søraker How shall i compare thee? Comparing the prudential value of actual virtual friendship , 2012, Ethics and Information Technology.

[104]  Kathleen M. Carley A Theory of Group Stability , 1991 .

[105]  Sara B. Soderstrom,et al.  Dynamics of Dyads in Social Networks: Assortative, Relational, and Proximity Mechanisms , 2010 .

[106]  M. Dupelj [On the theories of communication]. , 1966, Neuropsihijatrija.

[107]  R. A. Thompson,et al.  Evidence for assortative mating and selection in surnames: a case from Yucatan, Mexico. , 1985, Human biology.

[108]  P. Wallace,et al.  The Impact of Avatar Self-Representation on Collaboration in Virtual Worlds , 2009 .