Throwing, Pitching and Catching Sound: Audio Windowing Models and Modes

Abstract After surveying the concepts of audio windowing, this paper elaborates taxonomies of three sets of its dimensions—spatial audio ("throwing sound"), timbre ("pitching sound"), and gain ("catching sound")—establishing matrices of variability for each, drawing similes, and citing applications. Two audio windowing systems are examined across these three operations: repositioning, distortion/blending, and gain control (i.e. state transitions in virtual space, timbre space, and volume space). Handy Sound is a purely auditory system with gestural control, while MAW exploits exocentric graphical control. These two systems motivated the development of special user interface features. (Sonic) piggyback-channels are introduced as filtear manifestations of changing cursors, used to track control state. A variable control/response ratio can be used to map a near-field work envelope into perceptual space. Clusters can be used to hierarchically collapse groups of spatial sound objects. WIMP idioms are reinterpreted for audio windowing functions. Reflexive operations are cast an instance of general manipulation when all the modified entities, including an iconification of the user, are projected into an egalitarian control/response system. Other taxonomies include a spectrum of directness of manipulation, and sensitivity to current position crossed with dependency on some target position.

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