New Trends on Human-Computer Interaction, selection of top high-quality papers from Interacción 2007

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[4]  Francisco J. Serón,et al.  Maxine: A platform for embodied animated agents , 2008, Comput. Graph..

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[6]  Oscar Pastor,et al.  An Abstract Interaction Model for a MDA Software Production Method , 2007, ER.

[7]  José A. Macías,et al.  Ontology-Based Retrieval of Human Speech , 2007, 18th International Workshop on Database and Expert Systems Applications (DEXA 2007).

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[12]  Lynda Hardman,et al.  /facet: A Browser for Heterogeneous Semantic Web Repositories , 2006, SEMWEB.

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[15]  Jan Bosch,et al.  Bridging patterns: An approach to bridge gaps between SE and HCI , 2006, Inf. Softw. Technol..

[16]  James W. Moore Software Life Cycle Processes , 2006 .

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[21]  John Domingue,et al.  User Interaction and Uptake Challenges to Successfully Deploying Semantic Web Technologies , 2006 .

[22]  Mikael B. Skov,et al.  A review of research methods in children's technology design , 2005, IDC '05.

[23]  Debbie Stone,et al.  User Interface Design and Evaluation , 2005 .

[24]  Andrés Silva,et al.  Requirements Engineering for Sociotechnical Systems , 2005 .

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[26]  Daniel B. Horn,et al.  Six degrees of jonathan grudin: a social network analysis of the evolution and impact of CSCW research , 2004, CSCW.

[27]  Gilbert Cockton,et al.  Value-centred HCI , 2004, NordiCHI '04.

[28]  Yvonne Rogers,et al.  Let's get physical: The learning benefits of interacting in digitally augmented physical spaces , 2004, Comput. Educ..

[29]  Fabio Paternò,et al.  Design and development of multidevice user interfaces through multiple logical descriptions , 2004, IEEE Transactions on Software Engineering.

[30]  Ivan Poupyrev,et al.  3D User Interfaces: Theory and Practice , 2004 .

[31]  Benjamin Michotte,et al.  USIXML: A Language Supporting Multi-path Development of User Interfaces , 2004, EHCI/DS-VIS.

[32]  Nicolas S. Holliman,et al.  Mapping perceived depth to regions of interest in stereoscopic images , 2004, IS&T/SPIE Electronic Imaging.

[33]  A. Glassner Interactive Storytelling: Techniques for 21st Century Fiction , 2004 .

[34]  D. Norman Emotional design : why we love (or hate) everyday things , 2004 .

[35]  Maria Roussou,et al.  Learning by doing and learning through play: an exploration of interactivity in virtual environments for children , 2004, CIE.

[36]  Chris Davies,et al.  14-19 and Digital Technologies: A review of research and projects , 2004 .

[37]  Christopher Hoult Emotion in Speech Synthesis , 2004 .

[38]  Fabio Paternò,et al.  ConcurTaskTrees: An Engineered Notation for Task Models , 2003 .

[39]  Fabio Paternò Understanding interaction with mobile devices , 2003, Interact. Comput..

[40]  Natalia Juristo Juzgado,et al.  Improving Software Engineering Practice with HCI Aspects , 2003, SERA.

[41]  Larry L. Constantine,et al.  Canonical Abstract Prototypes for Abstract Visual and Interaction , 2003, DSV-IS.

[42]  Jean Vanderdonckt,et al.  A Unifying Reference Framework for multi-target user interfaces , 2003, Interact. Comput..

[43]  Carsten Winkelholz,et al.  Depth perception and visual after-effects at stereoscopic workbench displays , 2003, IEEE Virtual Reality, 2003. Proceedings..

[44]  Carolyn Snyder,et al.  Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces , 2003 .

[45]  Yvonne Rogers,et al.  A New Conceptual Framework for CSCL , 2003, CSCL.

[46]  Yvonne Rogers,et al.  A Conceptual Framework for Mixed Reality Environments: Designing Novel Learning Activities for Young Children , 2002, Presence: Teleoperators & Virtual Environments.

[47]  Doug A. Bowman,et al.  Novel Uses of Pinch Gloves™ for Virtual Environment Interaction Techniques , 2002, Virtual Reality.

[48]  Stuart Kent,et al.  Model Driven Engineering , 2002, IFM.

[49]  Ken Cox,et al.  .NET Mobile Web Developer's Guide , 2002 .

[50]  Jacques Wainer,et al.  Proclets: A Framework for Lightweight Interacting Workflow Processes , 2001, Int. J. Cooperative Inf. Syst..

[51]  Marc Schröder,et al.  Emotional speech synthesis: a review , 2001, INTERSPEECH.

[52]  Graham R Jones,et al.  Controlling perceived depth in stereoscopic images , 2001, IS&T/SPIE Electronic Imaging.

[53]  H. Lieberman Your Wish is My Command: Programming By Example , 2001 .

[54]  Nuno Jardim Nunes,et al.  Wisdom—Whitewater interactive system development with object models , 2001 .

[55]  Richard Mark Eastgate,et al.  The structured development of virtual environments : enhancing functionality and interactivity , 2001 .

[56]  Jean Anderson,et al.  Integrating usability techniques into software development , 2001, IEEE Software.

[57]  Larry Constantine,et al.  Structure and style in use cases for user interface design , 2001 .

[58]  Jan O. Borchers A pattern approach to interaction design , 2001, DIS '00.

[59]  Christiane Fellbaum,et al.  Book Reviews: WordNet: An Electronic Lexical Database , 1999, CL.

[60]  F. Paternò Model-Based Design and Evaluation of Interactive Applications , 2000, Applied Computing.

[61]  Michael Eisenberg,et al.  Beyond Black Boxes: Bringing Transparency and Aesthetics Back to Scientific Investigation , 2000 .

[62]  Mark van Harmelen,et al.  Object modeling and user interface design , 2000 .

[63]  Panos Markopoulos,et al.  UML as a representation for Interaction Design , 2000 .

[64]  Makoto Sato,et al.  Effect of Coupling Haptics and Stereopsis on Depth Perception in Virtual Environment , 2000 .

[65]  Jonathan D. Pfautz,et al.  Depth Perception in Computer Graphics , 2000 .

[66]  Andrew E. Johnson,et al.  Deep Learning in Virtual Reality: How to Teach Children That the Earth is Round , 2000 .

[67]  J. Montero,et al.  ANALYSIS AND MODELLING OF EMOTIONAL SPEECH IN SPANISH , 1999 .

[68]  G. C. van der Veer,et al.  Groupware Task Analysis , 1999 .

[69]  Gregory D. Abowd,et al.  Cirrin: a word-level unistroke keyboard for pen input , 1998, UIST '98.

[70]  Ronald R. Mourant,et al.  Human Factors Issues in Virtual Environments: A Review of the Literature , 1998, Presence.

[71]  Deborah J. Mayhew,et al.  The usability engineering lifecycle , 1998, CHI Conference Summary.

[72]  Ivan Poupyrev,et al.  Virtual Notepad: handwriting in immersive VR , 1998, Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat. No.98CB36180).

[73]  Christina Vasilakis,et al.  The NICE project: learning together in a virtual world , 1998, Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat. No.98CB36180).

[74]  Euclid Keramopoulos GOQL, a graphical query language for object-oriented database systems , 1997, Proceedings of the Third Basque International Workshop on Information Technology - BIWIT'97 - Data Management Systems.

[75]  Jakob Nielsen,et al.  Usability engineering , 1997, The Computer Science and Engineering Handbook.

[76]  Anthony C. Bloesch,et al.  ConQuer: A Conceptual Query Language , 1996, ER.

[77]  Saul Greenberg,et al.  Teaching human computer interaction to programmers , 1996, INTR.

[78]  Keith A. Butler,et al.  Usability engineering turns 10 , 1996, INTR.

[79]  P. Dillenbourg,et al.  The evolution of research on collaborative learning , 1996 .

[80]  Horst Bunke,et al.  Off-line cursive handwriting recognition using hidden markov models , 1995, Pattern Recognit..

[81]  Jakob Nielsen,et al.  Heuristic Evaluation of Prototypes (individual) , 2022 .

[82]  Ralph Johnson,et al.  design patterns elements of reusable object oriented software , 2019 .

[83]  Gultekin Özsoyoglu,et al.  Example-based graphical database query languages , 1993, Computer.

[84]  Iain R. Murray,et al.  Toward the simulation of emotion in synthetic speech: a review of the literature on human vocal emotion. , 1993, The Journal of the Acoustical Society of America.

[85]  Ian Sommerville,et al.  Software engineering (4th ed.) , 1993 .

[86]  Ivar Jacobson,et al.  Object-oriented software engineering - a use case driven approach , 1993, TOOLS.

[87]  Donald P. Greenberg,et al.  Perceiving spatial relationships in computer-generated images , 1992, IEEE Computer Graphics and Applications.

[88]  Tom Carey,et al.  ACM SIGCHI Curricula for Human-Computer Interaction , 1992 .

[89]  Clarence A. Ellis,et al.  Groupware: some issues and experiences , 1991, CACM.

[90]  Saul Greenberg,et al.  Computer-supported cooperative work and groupware , 1991 .

[91]  Mitchell Kapor A software design manifesto , 1990 .

[92]  M. Csíkszentmihályi Flow: The Psychology of Optimal Experience , 1990 .

[93]  Robert Johansen,et al.  Groupware: Computer Support for Business Teams , 1988 .

[94]  H H Bülthoff,et al.  Integration of depth modules: stereo and shading. , 1988, Journal of the Optical Society of America. A, Optics and image science.

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