Evaluation of spatial interaction techniques for virtual heritage applications: A case study of an interactive holographic projection
暂无分享,去创建一个
[1] Mirjana Spasojevic,et al. From Informing to Remembering: Ubiquitous Systems in Interactive Museums , 2002, IEEE Pervasive Comput..
[2] Maria Frucci,et al. Experiencing touchless interaction with augmented content on wearable head-mounted displays in cultural heritage applications , 2017, Personal and Ubiquitous Computing.
[3] João M. F. Rodrigues,et al. Augmented Reality and Holograms for the Visualization of Mechanical Engineering Parts , 2014, 2014 18th International Conference on Information Visualisation.
[4] Giuseppe De Pietro,et al. Design and Preliminary Evaluation of a Touchless Interface for Manipulating Virtual Heritage Artefacts , 2014, 2014 Tenth International Conference on Signal-Image Technology and Internet-Based Systems.
[5] Luigi Gallo. A study on the degrees of freedom in touchless interaction , 2013, SA '13.
[6] Sylaiou Styliani,et al. Virtual museums, a survey and some issues for consideration , 2009 .
[7] Tom Geller,et al. Interactive Tabletop Exhibits in Museums and Galleries , 2006, IEEE Computer Graphics and Applications.
[8] Bill N. Schilit,et al. Context-aware computing applications , 1994, Workshop on Mobile Computing Systems and Applications.
[9] Fusako Kusunoki,et al. Musex: A system for supporting children's collaborative learning in a museum with PDAs , 2004 .
[10] Carmelo Ardito,et al. Combining multimedia resources for an engaging experience of cultural heritage , 2010, SAPMIA '10.
[11] Allison Woodruff,et al. Electronic Guidebooks and Visitor Attention , 2001, ICHIM.
[12] Angelo Chianese,et al. An associative engines based approach supporting collaborative analytics in the Internet of cultural things , 2017 .
[13] Frank Weichert,et al. Analysis of the Accuracy and Robustness of the Leap Motion Controller , 2013, Sensors.
[14] Tovi Grossman,et al. A probabilistic approach to modeling two-dimensional pointing , 2005, TCHI.
[15] Sherry Hsi,et al. RFID enhances visitors' museum experience at the Exploratorium , 2005, CACM.
[16] Massimo Bergamasco,et al. Beyond virtual museums: experiencing immersive virtual reality in real museums , 2010 .
[17] Alberto Del Bimbo,et al. Natural Interfaces to Enhance Visitors' Experiences , 2005, IEEE Multim..
[18] Panagiotis Petridis,et al. Learning cultural heritage by serious games , 2014 .
[19] Angelo Chianese,et al. Social recommendation service for cultural heritage , 2017, Personal and Ubiquitous Computing.
[20] Daniel Pletinckx,et al. Virtual-Reality Heritage Presentation at Ename , 2000, IEEE Multim..
[21] Kenneth J. Waldron,et al. The Workspaces of a Mechanical Manipulator , 1981 .
[22] Angelo Chianese,et al. A smart system to manage the context evolution in the Cultural Heritage domain , 2016, Comput. Electr. Eng..
[23] Eva Pietroni,et al. Natural interaction in VR environments for Cultural Heritage and its impact inside museums: The Etruscanning project , 2012, 2012 18th International Conference on Virtual Systems and Multimedia.
[24] Joseph S. Dumas,et al. Comparison of three one-question, post-task usability questionnaires , 2009, CHI.
[25] Margaret Fleck,et al. From Informing to Remembering: Deploying a Uniquitous System in an Interactive Science Museum , 2002 .
[26] Krzysztof Walczak,et al. Building Virtual and Augmented Reality museum exhibitions , 2004, Web3D '04.
[27] Ching-Sheng Wang,et al. Intuitional 3D Museum Navigation System Using Kinect , 2013, ITCS.
[28] Antonella De Angeli,et al. Explore! possibilities and challenges of mobile learning , 2008, CHI.
[29] Luca Benini,et al. Gesture Recognition Using Wearable Vision Sensors to Enhance Visitors’ Museum Experiences , 2015, IEEE Sensors Journal.
[30] Jessie Pallud,et al. Impact of interactive technologies on stimulating learning experiences in a museum , 2017, Inf. Manag..