Physically-based real-time animation of draped cloth

We propose a new physically-based model for real-time animation of draped cloth which not only speeds up the rendering greatly, but also maintains visually appealing results. Our simplified model is represented as a grid object composed of mass points connected by semi-rigid rods, whose behavior is governed by non-rigid dynamics. The longitudinal (vertical) and latitudinal (horizontal) directions of our model are decoupled and processed separately, and later combined to generate the final cloth. Moreover, we provide a uniform treatment of internal and external forces.

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