User requirements for gamifying sports software
暂无分享,去创建一个
[1] Phoebe Sengers,et al. In-car gps navigation: engagement with and disengagement from the environment , 2008, CHI.
[2] Jodi Forlizzi,et al. Using context to reveal factors that affect physical activity , 2012, TCHI.
[3] Walt Scacchi,et al. Understanding the requirements for developing open source software systems , 2002, IEE Proc. Softw..
[4] Tammy Toscos,et al. Encouraging physical activity in teens Can technology help reduce barriers to physical activity in adolescent girls? , 2008, 2008 Second International Conference on Pervasive Computing Technologies for Healthcare.
[5] Alf Inge Wang,et al. An Evaluation of a Mobile Game Concept for Lectures , 2008, 2008 21st Conference on Software Engineering Education and Training.
[6] Christopher Lueg,et al. Using personal informatics to motivate physical activity: could we be doing it wrong? , 2012, CHI 2012.
[7] B. J. Fogg,et al. Motivating, influencing, and persuading users , 2002 .
[8] Kenton O'Hara,et al. Gamification. using game-design elements in non-gaming contexts , 2011, CHI Extended Abstracts.
[9] Lennart E. Nacke,et al. From game design elements to gamefulness: defining "gamification" , 2011, MindTrek.
[10] J. Sheridan,et al. Gamification and Exertion , 2011, CHI 2011.
[11] Christopher Cunningham,et al. Gamification by Design - Implementing Game Mechanics in Web and Mobile Apps , 2011 .
[12] Audie A Atienza,et al. Promoting physical activity through hand-held computer technology. , 2008, American journal of preventive medicine.