Haptics is gaining ground as an important sensorial channel that enhances virtual reality interactions. Current commercial interfaces give the user the ab ility to touch and feel virtual objects. Extending haptics to large volumes is very desirable due to the new generation large -volume displays. However, the work envelope over which such haptic feedback can be produced in VR is limited by the dimensions of the interface, or by the range of 3 -D magnetic trackers. Producing large-volume haptics requires significant advances in sensing, actuators, wearable computing, modeling and communication software. Human factor studies should follow in order to quantify the effects of the new technology, as well as address its safety concerns.
[1]
Ryohei Nakatsu,et al.
The Haptic Interfaces of the Next Decade
,
2000
.
[2]
Dinesh Manocha,et al.
I-COLLIDE: an interactive and exact collision detection system for large-scale environments
,
1995,
I3D '95.
[3]
Grigore C. Burdea,et al.
Force and Touch Feedback for Virtual Reality
,
1996
.
[4]
Peter Shirley,et al.
The Convergence of Robotics, Vision, and Computer Graphics for User Interaction
,
1999,
Int. J. Robotics Res..
[5]
Tsutomu Miyasato,et al.
Development of Ground Surface Simulator for Tel-E-Merge system
,
2000,
Proceedings IEEE Virtual Reality 2000 (Cat. No.00CB37048).