Context aware 3D gesture recognition for games and virtual reality
暂无分享,去创建一个
[1] Joseph J. LaViola,et al. Wizard of Wii: toward understanding player experience in first person games with 3D gestures , 2011, FDG.
[2] Gregory D. Abowd,et al. Providing architectural support for building context-aware applications , 2000 .
[3] Zhi Li,et al. Real time Hand Gesture Recognition using a Range Camera , 2009, ICRA 2009.
[4] Gaël Varoquaux,et al. Scikit-learn: Machine Learning in Python , 2011, J. Mach. Learn. Res..
[5] Seung-Hwan Choi,et al. 3D-Position Estimation for Hand Gesture Interface Using a Single Camera , 2011, HCI.
[6] Joseph J. LaViola,et al. Measuring and reducing observational latency when recognizing actions , 2011, 2011 IEEE International Conference on Computer Vision Workshops (ICCV Workshops).
[7] Sebastian Thrun,et al. Real time motion capture using a single time-of-flight camera , 2010, 2010 IEEE Computer Society Conference on Computer Vision and Pattern Recognition.
[8] Joseph J. LaViola,et al. 3D spatial interaction: applications for art, design, and science , 2011, SIGGRAPH '11.
[9] Paul Anderson,et al. Gameplay issues in the design of spatial 3D gestures for video games. , 2006, CHI EA '06.
[10] Joseph J. LaViola,et al. 3D Gestural Interaction: The State of the Field , 2013 .
[11] Andrzej Czyzewski,et al. Examining Classifiers Applied to Static Hand Gesture Recognition in Novel Sound Mixing System , 2012, MISSI.
[12] Michael Rohs,et al. Combining acceleration and gyroscope data for motion gesture recognition using classifiers with dimensionality constraints , 2013, IUI '13.
[13] Michael Rohs,et al. ShoeSense: a new perspective on gestural interaction and wearable applications , 2012, CHI.
[14] Shumin Zhai,et al. Foundational Issues in Touch-Surface Stroke Gesture Design - An Integrative Review , 2012, Found. Trends Hum. Comput. Interact..
[15] Shigeo Abe DrEng. Pattern Classification , 2001, Springer London.
[16] Maribeth Gandy Coleman,et al. The Gesture Pendant: A Self-illuminating, Wearable, Infrared Computer Vision System for Home Automation Control and Medical Monitoring , 2000, Digest of Papers. Fourth International Symposium on Wearable Computers.
[17] Michael Rohs,et al. A $3 gesture recognizer: simple gesture recognition for devices equipped with 3D acceleration sensors , 2010, IUI '10.
[18] Tadashi Kitamura,et al. Subunit Modeling for Japanese Sign Language Recognition Based on Phonetically Depend Multi-stream Hidden Markov Models , 2013, HCI.
[19] Muhammad Younus Javed,et al. A statistical feature based decision tree approach for hand gesture recognition , 2009, FIT.
[20] Jr. Joseph J. LaViola,et al. A Survey of Hand Posture and Gesture Recognition Techniques and Technology , 1999 .
[21] Fei-Fei Li,et al. What, where and who? Classifying events by scene and object recognition , 2007, 2007 IEEE 11th International Conference on Computer Vision.
[22] Lawrence R. Rabiner,et al. A tutorial on hidden Markov models and selected applications in speech recognition , 1989, Proc. IEEE.
[23] Rini Akmeliawati,et al. Hidden Markov model for human to computer interaction: a study on human hand gesture recognition , 2011, Artificial Intelligence Review.
[24] Nassir Navab,et al. An adaptive solution for intra-operative gesture-based human-machine interaction , 2012, IUI '12.
[25] Nassir Navab,et al. Human skeleton tracking from depth data using geodesic distances and optical flow , 2012, Image Vis. Comput..
[26] Frédéric Lerasle,et al. Two-handed gesture recognition and fusion with speech to command a robot , 2011, Autonomous Robots.
[27] Michael Rohs,et al. Protractor3D: a closed-form solution to rotation-invariant 3D gestures , 2011, IUI '11.
[28] Ronald Poppe,et al. A survey on vision-based human action recognition , 2010, Image Vis. Comput..
[29] Andreas Riener. Gestural Interaction in Vehicular Applications , 2012, Computer.
[30] Kanad K. Biswas,et al. Gesture recognition using Microsoft Kinect® , 2011, The 5th International Conference on Automation, Robotics and Applications.
[31] Andrew McCallum,et al. Conditional Random Fields: Probabilistic Models for Segmenting and Labeling Sequence Data , 2001, ICML.
[32] Daniel Kelly,et al. Recognition of Spatiotemporal Gestures in Sign Language Using Gesture Threshold HMMs , 2011 .
[33] Desney S. Tan,et al. An ultra-low-power human body motion sensor using static electric field sensing , 2012, UbiComp.
[34] Joseph J. LaViola,et al. An introduction to 3D gestural interfaces , 2014, SIGGRAPH '14.
[35] Anthony Whitehead,et al. Device agnostic 3D gesture recognition using hidden Markov models , 2009, Future Play.
[36] Artzai Picón,et al. Robust vision-based hand tracking using single camera for ubiquitous 3D gesture interaction , 2010, 2010 IEEE Symposium on 3D User Interfaces (3DUI).
[37] Dirk Schulz,et al. Real time interaction with mobile robots using hand gestures , 2012, 2012 7th ACM/IEEE International Conference on Human-Robot Interaction (HRI).
[38] Joseph J. LaViola,et al. Exploring strategies and guidelines for developing full body video game interfaces , 2010, FDG.
[39] Augustine Tsai,et al. Hand posture recognition using Hidden Conditional Random Fields , 2009, 2009 IEEE/ASME International Conference on Advanced Intelligent Mechatronics.
[40] Thomas S. Huang,et al. Gesture modeling and recognition using finite state machines , 2000, Proceedings Fourth IEEE International Conference on Automatic Face and Gesture Recognition (Cat. No. PR00580).
[41] Junsong Yuan,et al. Robust hand gesture recognition based on finger-earth mover's distance with a commodity depth camera , 2011, ACM Multimedia.
[42] Yael Edan,et al. Vision-based hand-gesture applications , 2011, Commun. ACM.
[43] Wei Li,et al. Gesture recognition based on Hidden Markov Model from sparse representative observations , 2012, 2012 IEEE 11th International Conference on Signal Processing.
[44] Daqing Zhang,et al. Gesture Recognition with a 3-D Accelerometer , 2009, UIC.
[45] Joseph J. LaViola,et al. Full Body Locomotion with Video Game Motion Controllers , 2013 .
[46] Desney S. Tan,et al. Skinput: appropriating the body as an input surface , 2010, CHI.
[47] Sarajane Marques Peres,et al. Gesture unit segmentation using support vector machines: segmenting gestures from rest positions , 2013, SAC '13.
[48] Helena M. Mentis,et al. Instructing people for training gestural interactive systems , 2012, CHI.
[49] Zhi Li,et al. Real time Hand Gesture Recognition using a Range Camera , 2009, ICRA 2009.
[50] Dennis Wixon,et al. The Natural User Interface , 2011 .
[51] Trevor Darrell,et al. Hidden Conditional Random Fields for Gesture Recognition , 2006, 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'06).
[52] Ivan Poupyrev,et al. 3D User Interfaces: Theory and Practice , 2004 .
[53] Sung-Bae Cho,et al. Activity Recognition Using Hierarchical Hidden Markov Models on a Smartphone with 3D Accelerometer , 2011, HAIS.
[54] Kouichi Murakami,et al. Gesture recognition using recurrent neural networks , 1991, CHI.
[55] Patrick Olivier,et al. Digits: freehand 3D interactions anywhere using a wrist-worn gloveless sensor , 2012, UIST.
[56] Aytül Erçil,et al. A decision forest based feature selection framework for action recognition from RGB-depth cameras , 2013, 2013 21st Signal Processing and Communications Applications Conference (SIU).
[57] Dean Rubine,et al. Specifying gestures by example , 1991, SIGGRAPH.
[58] Greg Welch,et al. Motion Tracking: No Silver Bullet, but a Respectable Arsenal , 2002, IEEE Computer Graphics and Applications.
[59] Stan Salvador,et al. FastDTW: Toward Accurate Dynamic Time Warping in Linear Time and Space , 2004 .
[60] Nassir Navab,et al. A flexible platform for developing context-aware 3D gesture-based interfaces , 2012, IUI '12.
[61] Bastian Leibe,et al. MIND-WARPING: towards creating a compelling collaborative augmented reality game , 2000, IUI '00.
[62] Zhang Peng,et al. An Automatic Hand Gesture Recognition System Based on Viola-Jones Method and SVMs , 2009, 2009 Second International Workshop on Computer Science and Engineering.
[63] Robin R. Murphy,et al. Hand gesture recognition with depth images: A review , 2012, 2012 IEEE RO-MAN: The 21st IEEE International Symposium on Robot and Human Interactive Communication.
[64] Yale Song,et al. Continuous body and hand gesture recognition for natural human-computer interaction , 2012, TIIS.
[65] Bharti Bansal,et al. Gesture Recognition: A Survey , 2016 .
[66] Christopher M. Bishop,et al. Pattern Recognition and Machine Learning (Information Science and Statistics) , 2006 .
[67] Joseph J. LaViola,et al. A Practical Approach for Writer-Dependent Symbol Recognition Using a Writer-Independent Symbol Recognizer , 2007, IEEE Transactions on Pattern Analysis and Machine Intelligence.
[68] Sungyoung Lee,et al. Two-stage Hidden Markov Model in Gesture Recognition for Human Robot Interaction , 2012 .
[69] Joseph J. LaViola,et al. Exploring 3D gestural interfaces for music creation in video games , 2009, FDG.
[70] Doo Young Kwon,et al. A design framework for 3D spatial gesture interfaces , 2008 .
[71] Emiko Charbonneau,et al. The Wiimote and Beyond: Spatially Convenient Devices for 3D User Interfaces , 2010, IEEE Computer Graphics and Applications.
[72] Dong Han,et al. Selection and context for action recognition , 2009, 2009 IEEE 12th International Conference on Computer Vision.
[73] Nassir Navab,et al. Learning Gestures for Customizable Human-Computer Interaction in the Operating Room , 2011, MICCAI.
[74] Joseph J. LaViola,et al. An introduction to 3D spatial interaction with video game motion controllers , 2010, SIGGRAPH '10.
[75] Shin'ichi Satoh,et al. Human gesture recognition system for TV viewing using time-of-flight camera , 2011, Multimedia Tools and Applications.
[76] Yael Edan,et al. Designing Hand Gesture Vocabularies for Natural Interaction by Combining Psycho-Physiological and Recognition Factors , 2008, Int. J. Semantic Comput..
[77] Nazli Ikizler-Cinbis,et al. Object, Scene and Actions: Combining Multiple Features for Human Action Recognition , 2010, ECCV.
[78] Andrew D. Wilson. Sensor- and Recognition-Based Input for Interaction , 2009 .
[79] Zhenyu He,et al. Gesture recognition based on 3D accelerometer for cell phones interaction , 2008, APCCAS 2008 - 2008 IEEE Asia Pacific Conference on Circuits and Systems.
[80] Sylvain Paris,et al. 6D hands: markerless hand-tracking for computer aided design , 2011, UIST.
[81] Joseph J. LaViola,et al. 3D Gesture classification with linear acceleration and angular velocity sensing devices for video games , 2013, Entertain. Comput..
[82] Panos E. Trahanias,et al. Gesture recognition based on arm tracking for human-robot interaction , 2010, 2010 IEEE/RSJ International Conference on Intelligent Robots and Systems.
[83] Xin Zhang,et al. Real-time fingertip tracking and detection using Kinect depth sensor for a new writing-in-the air system , 2012, ICIMCS '12.
[84] Kongqiao Wang,et al. A Framework for Hand Gesture Recognition Based on Accelerometer and EMG Sensors , 2011, IEEE Transactions on Systems, Man, and Cybernetics - Part A: Systems and Humans.
[85] Paolo Dario,et al. A Survey of Glove-Based Systems and Their Applications , 2008, IEEE Transactions on Systems, Man, and Cybernetics, Part C (Applications and Reviews).
[86] Trevor Darrell,et al. Hidden Conditional Random Fields , 2007, IEEE Transactions on Pattern Analysis and Machine Intelligence.
[87] Chris Harrison,et al. OmniTouch: wearable multitouch interaction everywhere , 2011, UIST.
[88] Trevor Darrell,et al. Head gesture recognition in intelligent interfaces: the role of context in improving recognition , 2006, IUI '06.
[89] Larry S. Davis,et al. Objects in Action: An Approach for Combining Action Understanding and Object Perception , 2007, 2007 IEEE Conference on Computer Vision and Pattern Recognition.
[90] Desney S. Tan,et al. Making muscle-computer interfaces more practical , 2010, CHI.
[91] Lale Akarun,et al. Hand Pose Estimation and Hand Shape Classification Using Multi-layered Randomized Decision Forests , 2012, ECCV.
[92] Fengming Zhang,et al. Hand Gesture Recognition Based on MEB-SVM , 2009, 2009 International Conference on Embedded Software and Systems.
[93] Leo Breiman,et al. Random Forests , 2001, Machine Learning.
[94] Z. Zenn Bien,et al. User adaptive hand gesture recognition using multivariate fuzzy decision tree and fuzzy garbage model , 2009, 2009 IEEE International Conference on Fuzzy Systems.
[95] Ayoub Al-Hamadi,et al. Discriminative Models-Based Hand Gesture Recognition , 2009, 2009 Second International Conference on Machine Vision.
[96] Alex Pentland,et al. Real-Time American Sign Language Recognition Using Desk and Wearable Computer Based Video , 1998, IEEE Trans. Pattern Anal. Mach. Intell..
[97] Mauro dos Santos Anjo,et al. Fingerspelling Recognition with Support Vector Machines and Hidden Conditional Random Fields - A Comparison with Neural Networks and Hidden Markov Models , 2012, IBERAMIA.
[98] J. Ross Quinlan,et al. C4.5: Programs for Machine Learning , 1992 .
[99] Daniel Thalmann,et al. 3D fingertip and palm tracking in depth image sequences , 2012, ACM Multimedia.
[100] Chih-Jen Lin,et al. LIBSVM: A library for support vector machines , 2011, TIST.
[101] Danica Kragic,et al. Visual object-action recognition: Inferring object affordances from human demonstration , 2011, Comput. Vis. Image Underst..
[102] Jürgen Beyerer,et al. Robust Hand Tracking in Realtime Using a Single Head-Mounted RGB Camera , 2013, HCI.
[103] Ying Wu,et al. Vision-Based Gesture Recognition: A Review , 1999, Gesture Workshop.
[104] Joseph J. LaViola,et al. Exploring the Trade-off Between Accuracy and Observational Latency in Action Recognition , 2013, International Journal of Computer Vision.
[105] Yunde Jia,et al. Human Action Recognition Using Manifold Learning and Hidden Conditional Random Fields , 2008, 2008 The 9th International Conference for Young Computer Scientists.
[106] Colin Ware,et al. Using the bat: a six-dimensional mouse for object placement , 1988, IEEE Computer Graphics and Applications.
[107] Irfan A. Essa,et al. Exploiting human actions and object context for recognition tasks , 1999, Proceedings of the Seventh IEEE International Conference on Computer Vision.
[108] Desney S. Tan,et al. Humantenna: using the body as an antenna for real-time whole-body interaction , 2012, CHI.
[109] Yang Li,et al. Protractor: a fast and accurate gesture recognizer , 2010, CHI.
[110] Yang Li,et al. Gestures without libraries, toolkits or training: a $1 recognizer for user interface prototypes , 2007, UIST.
[111] Joseph J. LaViola,et al. Pop through button devices for VE navigation and interaction , 2002, Proceedings IEEE Virtual Reality 2002.
[112] Mubarak Shah,et al. Recognizing 50 human action categories of web videos , 2012, Machine Vision and Applications.
[113] Norbert Schnell,et al. Continuous Realtime Gesture Following and Recognition , 2009, Gesture Workshop.
[114] Wen Gao,et al. Large vocabulary sign language recognition based on hierarchical decision trees , 2003, ICMI '03.
[115] Xia Liu,et al. Hand gesture recognition using depth data , 2004, Sixth IEEE International Conference on Automatic Face and Gesture Recognition, 2004. Proceedings..
[116] James M. Rehg,et al. A Scalable Approach to Activity Recognition based on Object Use , 2007, 2007 IEEE 11th International Conference on Computer Vision.
[117] Joseph J. LaViola,et al. Exploring 3d gesture metaphors for interaction with unmanned aerial vehicles , 2013, IUI '13.
[118] James R. Glass,et al. Fast spoken query detection using lower-bound Dynamic Time Warping on Graphical Processing Units , 2012, 2012 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP).
[119] Desney S. Tan,et al. Your noise is my command: sensing gestures using the body as an antenna , 2011, CHI.
[120] Cordelia Schmid,et al. Actions in context , 2009, 2009 IEEE Conference on Computer Vision and Pattern Recognition.
[121] Desney S. Tan,et al. SoundWave: using the doppler effect to sense gestures , 2012, CHI.
[122] Shwetak N. Patel,et al. LightWave: using compact fluorescent lights as sensors , 2011, UbiComp '11.
[123] Serban Oprisescu,et al. Automatic static hand gesture recognition using ToF cameras , 2012, 2012 Proceedings of the 20th European Signal Processing Conference (EUSIPCO).
[124] Irfan Essa,et al. Object Spaces: Context Management for Human Activity Recognition , 1998 .
[125] Luc Van Gool,et al. Real-time 3D hand gesture interaction with a robot for understanding directions from humans , 2011, 2011 RO-MAN.
[126] Hyunsook Chung,et al. Conditional random field-based gesture recognition with depth information , 2013 .
[127] Alexandru Dancu,et al. The Ultimate Display , 2014 .
[128] Yale Song,et al. Multi-signal gesture recognition using temporal smoothing hidden conditional random fields , 2011, Face and Gesture 2011.
[129] Sang-Heon Lee,et al. Smart TV interaction system using face and hand gesture recognition , 2013, 2013 IEEE International Conference on Consumer Electronics (ICCE).
[130] Pattie Maes,et al. SixthSense: a wearable gestural interface , 2009, SIGGRAPH ASIA Art Gallery & Emerging Technologies.
[131] Michael Rohs,et al. The $3 recognizer: simple 3D gesture recognition on mobile devices , 2010, IUI '10.
[132] Seong-Whan Lee,et al. Simultaneous spotting of signs and fingerspellings based on hierarchical conditional random fields and boostmap embeddings , 2010, Pattern Recognit..
[133] Joseph J. LaViola,et al. Breaking the status quo: Improving 3D gesture recognition with spatially convenient input devices , 2010, 2010 IEEE Virtual Reality Conference (VR).
[134] Chih-Jen Lin,et al. A Practical Guide to Support Vector Classication , 2008 .
[135] Nicolas D. Georganas,et al. Real-Time Hand Gesture Detection and Recognition Using Bag-of-Features and Support Vector Machine Techniques , 2011, IEEE Transactions on Instrumentation and Measurement.
[136] Trevor Darrell,et al. Latent-Dynamic Discriminative Models for Continuous Gesture Recognition , 2007, 2007 IEEE Conference on Computer Vision and Pattern Recognition.
[137] Lale Akarun,et al. Real time hand pose estimation using depth sensors , 2011, 2011 IEEE International Conference on Computer Vision Workshops (ICCV Workshops).
[138] Joseph J. LaViola,et al. Exploring the Benefits of Context in 3D Gesture Recognition for Game-Based Virtual Environments , 2015, ACM Trans. Interact. Intell. Syst..
[139] J.K. Aggarwal,et al. Human activity analysis , 2011, ACM Comput. Surv..
[140] Stan Sclaroff,et al. Sign Language Spotting with a Threshold Model Based on Conditional Random Fields , 2009, IEEE Transactions on Pattern Analysis and Machine Intelligence.
[141] Emil M. Petriu,et al. Hand gesture recognition using Bag-of-features and multi-class Support Vector Machine , 2010, 2010 IEEE International Symposium on Haptic Audio Visual Environments and Games.
[142] Timo Pylvänäinen,et al. Accelerometer Based Gesture Recognition Using Continuous HMMs , 2005, IbPRIA.
[143] Chung-Lin Huang,et al. Hand gesture recognition using a real-time tracking method and hidden Markov models , 2003, Image Vis. Comput..
[144] Agnès Just,et al. A comparative study of two state-of-the-art sequence processing techniques for hand gesture recognition , 2009, Comput. Vis. Image Underst..
[145] S. Venkatesh,et al. Online Context Recognition in Multisensor Systems using Dynamic Time Warping , 2005, 2005 International Conference on Intelligent Sensors, Sensor Networks and Information Processing.
[146] Ayoub Al-Hamadi,et al. LDCRFs-based hand gesture recognition , 2012, 2012 IEEE International Conference on Systems, Man, and Cybernetics (SMC).
[147] Antonio Criminisi,et al. Decision Forests: A Unified Framework for Classification, Regression, Density Estimation, Manifold Learning and Semi-Supervised Learning , 2012, Found. Trends Comput. Graph. Vis..
[148] Jovan Popovic,et al. Real-time hand-tracking with a color glove , 2009, SIGGRAPH '09.
[149] David G. Stork,et al. Pattern classification, 2nd Edition , 2000 .
[150] Chen-Chiung Hsieh,et al. Novel Haar features for real-time hand gesture recognition using SVM , 2012, Journal of Real-Time Image Processing.
[151] Desney S. Tan,et al. Enabling always-available input with muscle-computer interfaces , 2009, UIST '09.
[152] Joseph J. LaViola,et al. CavePainting: a fully immersive 3D artistic medium and interactive experience , 2001, I3D '01.
[153] Desney S. Tan,et al. Demonstrating the feasibility of using forearm electromyography for muscle-computer interfaces , 2008, CHI.
[154] Kent Lyons,et al. The Gesture Watch: A Wireless Contact-free Gesture based Wrist Interface , 2007, 2007 11th IEEE International Symposium on Wearable Computers.
[155] J. Crowley,et al. CAVIAR Context Aware Vision using Image-based Active Recognition , 2005 .
[156] Luca Benini,et al. Hidden Markov Model based gesture recognition on low-cost, low-power Tangible User Interfaces , 2009, Entertain. Comput..
[157] Keechul Jung,et al. Recognition-based gesture spotting in video games , 2004, Pattern Recognit. Lett..
[158] Von-Wun Soo,et al. Context-dependent Action Interpretation in Interactive Storytelling Games , 2012, ACHI 2012.
[159] Andrew W. Fitzgibbon,et al. Real-time human pose recognition in parts from single depth images , 2011, CVPR 2011.
[160] Jinxiang Chai,et al. Accurate realtime full-body motion capture using a single depth camera , 2012, ACM Trans. Graph..
[161] Andries van Dam,et al. Post-WIMP user interfaces , 1997, CACM.
[162] Wu-Chih Hu,et al. Vision-Based Hand Gesture Recognition Using PCA+Gabor Filters and SVM , 2009, 2009 Fifth International Conference on Intelligent Information Hiding and Multimedia Signal Processing.
[163] Philip Kortum,et al. HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces , 2008 .
[164] Christian Wöhler,et al. 3D Computer Vision , 2012 .
[165] Kyle Johnsen,et al. Immersive 3DUI on one dollar a day , 2012, 2012 IEEE Symposium on 3D User Interfaces (3DUI).
[166] Darko Kirovski,et al. Real-time classification of dance gestures from skeleton animation , 2011, SCA '11.
[167] Ayoub Al-Hamadi,et al. A framework for the integration of gesture and posture recognition using HMM and SVM , 2009, 2009 IEEE International Conference on Intelligent Computing and Intelligent Systems.
[168] Yen-Ting Chen,et al. Multiple-angle Hand Gesture Recognition by Fusing SVM Classifiers , 2007, 2007 IEEE International Conference on Automation Science and Engineering.
[169] Vladimir N. Vapnik,et al. The Nature of Statistical Learning Theory , 2000, Statistics for Engineering and Information Science.
[170] Ayoub Al-Hamadi,et al. Robust methods for hand gesture spotting and recognition using Hidden Markov Models and Conditional Random Fields , 2010, The 10th IEEE International Symposium on Signal Processing and Information Technology.
[171] Rod McCall,et al. Lightweight palm and finger tracking for real-time 3D gesture control , 2011, 2011 IEEE Virtual Reality Conference.
[172] Youdong Ding,et al. Dynamic Hand Gesture Recognition Using Kinematic Features Based on Hidden Markov Model , 2013 .
[173] Ching Tang Hsieh,et al. A Real Time Hand Gesture Recognition System Based on DFT and SVM , 2012, 2012 8th International Conference on Information Science and Digital Content Technology (ICIDT2012).
[174] Wei-Yin Loh,et al. Classification and regression trees , 2011, WIREs Data Mining Knowl. Discov..
[175] Antonio Criminisi,et al. Decision Forests for Computer Vision and Medical Image Analysis , 2013, Advances in Computer Vision and Pattern Recognition.