Theorizing gender and digital gameplay: Oversights, accidents and surprises
暂无分享,去创建一个
[1] I. Young,et al. Five Faces of Oppression , 1988 .
[2] Suzanne de Castell,et al. EN/GENDERING EQUITY: ON SOME PARADOXICAL CONSEQUENCES OF INSTITUTIONALIZED PROGRAMS OF EMANCIPATION , 1993 .
[3] Yasmin B. Kafai,et al. Minds In Play: Computer Game Design as a Context for Children''s , 1994 .
[4] Howard S. Becker,et al. Tricks of the Trade: How to Think about Your Research While You're Doing It , 1998 .
[5] Sheri Graner Ray,et al. Gender inclusive game design : expanding the market , 2004 .
[6] Diane Carr,et al. Contexts, gaming pleasures, and gendered preferences , 2005 .
[7] Henry Jenkins,et al. From Barbie to Mortal Kombat: Further Reflections , 2003 .
[8] Stephanie Fisher,et al. Girls playing games: rethinking stereotypes , 2007, Future Play.
[9] Seth Giddings. Playing with non-humans: digital games as technocultural form , 2005, DiGRA Conference.
[10] K. Visweswaran. Fictions of feminist ethnography , 1994 .
[11] Jennifer Jenson,et al. Her Own Boss: Gender and the Pursuit of Incompetent Play , 2005, DiGRA Conference.
[12] L. Werner,et al. The Girls Creating Games Program: Strategies for Engaging Middle-School Girls in Information Technology , 2005 .
[13] J. Butler. PERFORMATIVE ACTS AND GENDER CONSTITUTION: AN ESSAY IN PHENOMENOLOGY AND FEMINIST THEORY , 1988 .
[14] M. Fielding. Against Competition.: In praise of a malleable analysis and the subversiveness of philosophy , 1976 .
[15] Valerie Walkerdine,et al. Children, gender, video games: towards a relational approach to multimedia , 2007 .
[16] D. Smith,et al. The everyday world as problematic , 1987 .
[17] Patricia S. Mann. Gender Trouble: Feminism and the Subversion of Identity , 1992 .