Antialiasing for bump maps and a fast normalization trick

[1]  Wolfgang Straßer,et al.  Displacement Mapping using Scan Conversion Hardware Architectures , 2001, Comput. Graph. Forum.

[2]  Mark S. Peercy,et al.  Efficient bump mapping hardware , 1997, SIGGRAPH.

[3]  Anders Hast,et al.  Reconstruction Filters for Bump Mapping , 2002, WSCG.

[4]  Thierry Blu,et al.  Spline kernels for continuous-space image processing , 2000, 2000 IEEE International Conference on Acoustics, Speech, and Signal Processing. Proceedings (Cat. No.00CH37100).

[5]  Lance Williams,et al.  Pyramidal parametrics , 1983, SIGGRAPH.

[6]  Alan Watt,et al.  Advanced animation and rendering techniques , 1992 .

[7]  Andreas Schilling,et al.  Towards real-time photorealistic rendering: challenges and solutions , 1997, HWWS '97.

[8]  Arun N. Netravali,et al.  Reconstruction filters in computer-graphics , 1988, SIGGRAPH.

[9]  C. E. SHANNON,et al.  A mathematical theory of communication , 1948, MOCO.

[10]  Michael Unser,et al.  Splines: a perfect fit for signal and image processing , 1999, IEEE Signal Process. Mag..

[11]  E. Catmull,et al.  A CLASS OF LOCAL INTERPOLATING SPLINES , 1974 .

[12]  James F. Blinn,et al.  Simulation of wrinkled surfaces , 1978, SIGGRAPH.