A comparative study of four input devices for desktop virtual walkthroughs
暂无分享,去创建一个
[1] Angelia Sebok,et al. Navigation in desktop virtual environments: an evaluation and recommendations for supporting usability , 2004, Virtual Reality.
[2] Shumin Zhai,et al. User performance in relation to 3D input device design , 1998, COMG.
[3] Jacob Cohen. Statistical Power Analysis for the Behavioral Sciences , 1969, The SAGE Encyclopedia of Research Design.
[4] Samuel S. Silva,et al. Head-mounted display versus desktop for 3D navigation in virtual reality: a user study , 2008, Multimedia Tools and Applications.
[5] Shumin Zhai,et al. In Search of the 'Magic Carpet': Design and Experimentation of a Bimanual 3D Navigation Interface , 1999, J. Vis. Lang. Comput..
[6] Shumin Zhai,et al. Investigation of Feel for 6DOF Inputs: Isometric and Elastic Rate Control for Manipulation in 3D Environments , 1993 .
[7] James P. Bliss,et al. The Virtual Environment Performance Assessment Battery (VEPAB):Development and Evaluation1 , 1994, Presence: Teleoperators & Virtual Environments.
[8] J.-F. Lapointe,et al. A comparative study of three bimanual travel techniques for desktop virtual walkthroughs , 2009, 2009 IEEE International Workshop on Haptic Audio visual Environments and Games.
[9] Ivan Poupyrev,et al. 3D User Interfaces: Theory and Practice , 2004 .
[10] Jean-François Lapointe. Effects of joystick mapping and field-of-view on human performance in virtual walkthroughs , 2002, Proceedings. First International Symposium on 3D Data Processing Visualization and Transmission.
[11] D. B. Duncan. MULTIPLE RANGE AND MULTIPLE F TESTS , 1955 .
[12] Frederick P. Brooks,et al. Walkthrough—a dynamic graphics system for simulating virtual buildings , 1987, I3D '86.
[13] Shumin Zhai. Investigation of Feel for 6DOF Inputs: Isometric and Elastic Rate Control for Manipulation in 3D Environments , 1993 .
[14] Bernd Fröhlich,et al. On 3D input devices , 2006, IEEE Computer Graphics and Applications.
[15] Dylan M. Jones,et al. Navigating Buildings in "Desk-Top" Virtual Environments: Experimental Investigations Using Extended Navigational Experience , 1997 .
[16] W Lindeman Robert. Making VR More Usable : The State of Effectiveness in Virtual Reality , 2006 .
[17] Allen Newell,et al. The Prospects for Psychological Science in Human-Computer Interaction , 1985, Hum. Comput. Interact..
[18] Mary C. Whitton,et al. Walking > walking-in-place > flying, in virtual environments , 1999, SIGGRAPH.
[19] Roy A. Ruddle,et al. Navigating Large-Scale Desk-Top Virtual Buildings: Effects of Orientation Aids and Familiarity , 1998, Presence.
[20] Roy A. Ruddle,et al. Navigating Large-Scale Virtual Environments: What Differences Occur Between Helmet-Mounted and Desk-Top Displays? , 1999, Presence: Teleoperators & Virtual Environments.
[21] Robert J. K. Jacob,et al. Integrality and separability of input devices , 1994, TCHI.
[22] J.-F. Lapointe,et al. Comparison of Viewpoint Orientation Techniques for Desktop Virtual Walkthroughs , 2007, 2007 IEEE International Workshop on Haptic, Audio and Visual Environments and Games.
[23] P. Lachenbruch. Statistical Power Analysis for the Behavioral Sciences (2nd ed.) , 1989 .