Using Smartphones and QR Codes for Supporting Students in Exploring Tree Species
暂无分享,去创建一个
[1] Gerhard Schwabe,et al. Mobile Learning projects - a critical analysis of the state of the art , 2009, J. Comput. Assist. Learn..
[2] Jang-Ping Sheu,et al. A mobile butterfly-watching learning system for supporting independent learning , 2004, The 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education, 2004. Proceedings..
[3] Yuh-Shyan Chen,et al. A mobile learning system for scaffolding bird watching learning , 2003, J. Comput. Assist. Learn..
[4] Stephen A. Brewster,et al. Multimodal 'eyes-free' interaction techniques for wearable devices , 2003, CHI '03.
[5] Stephen A. Brewster,et al. A paradigm shift: alternative interaction techniques for use with mobile & wearable devices , 2003, CASCON.
[6] David R. Morse,et al. Using while moving: HCI issues in fieldwork environments , 2000, TCHI.
[7] Virpi Roto,et al. Interaction in 4-second bursts: the fragmented nature of attentional resources in mobile HCI , 2005, CHI.
[8] John Cook,et al. Mobile Phones as Mediating Tools within Augmented Contexts for Development , 2010, Int. J. Mob. Blended Learn..
[9] Gerhard Schwabe,et al. Navigation Support for Mobile Learning , 2010, 2010 43rd Hawaii International Conference on System Sciences.
[10] Marcelo Milrad,et al. Integrating Mobile, Web and Sensory Technologies to Support Inquiry-Based Science Learning , 2010, 2010 6th IEEE International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education.
[11] Danaë Emma Beckford Stanton Fraser,et al. Designing mobile technologies to support co-present collaboration , 2003, Personal and Ubiquitous Computing.
[12] Laura M. Naismith,et al. Evaluation of CAERUS: A Context Aware Mobile Guide , 2005 .
[13] Gerhard Schwabe,et al. The Focus Problem in Mobile Learning , 2006 .
[14] Robert Ramberg,et al. Evaluating Interaction with Mobile Devices in Mobile Inquiry-Based Learning , 2012, 2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education.
[15] Mattias Arvola,et al. Shades of Use: The Dynamics of Interaction Design for Sociable Use , 2005 .
[16] Yvonne Rogers,et al. Ambient wood: designing new forms of digital augmentation for learning outdoors , 2004, IDC '04.