Using Virtual Reality Models to Better Communicate How Transport Infrastructure can Interface and Interact with the Built Urban Environment

This paper presents examples of how, using virtual reality modeling, decision makers, professionals and the wider public are able to more readily appreciate how transit systems like a Personal Rapid Transit (PRT) or Light Rail Transit (LRT) may interface with the built environment. The application of these transit systems will be applied to conceptual images of a transit oriented development and how these systems could be superimposed upon an urban corridor, local area transport plan or intersection, to gain a greater appreciation of what various project options may look like upon completion. The need to effectively communicate the concept of new and futuristic transportation systems and their association with the adjacent built urban environment has often eluded the transport and urban planner. The ability to communicate concepts like PRT and LRT systems and their interface with urban planning land uses like, for example, Transit Oriented Developments (TODs) have often been difficult for decision makers, professionals and the community to visualize within their own local environment. The solution has commonly come in a consultant's report, with options, supported by an overseas trip for senior officials and political leaders, yet still presenting the problem of transferability into the Australian urban environment. The problem is further compounded when a degree of public consultation is required to show options to help gain political approval. The power of a visual 3 dimensional walk or ride through virtual representation can within minutes express the whole concept of how, for example, a PRT or LRT may interface with existing or conceptualized models of urban terrain and associated land uses.